一份坦克大战的java代码

时间: 2023-10-05 18:05:12 浏览: 89
以下是一个简单的坦克大战游戏的 Java 代码,希望能对你有所帮助: ```java import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.Rectangle; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.JFrame; import javax.swing.JPanel; public class TankWar extends JPanel implements KeyListener, Runnable { private static final long serialVersionUID = 1L; private JFrame frame; private Tank playerTank; private ArrayList<EnemyTank> enemyTanks; private ArrayList<Explosion> explosions; private BufferedImage offScreenImage; private Graphics offScreenGraphics; private boolean[] keys; public TankWar() { frame = new JFrame("Tank War"); frame.setSize(800, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); playerTank = new Tank(400, 500, Tank.Direction.UP, true); enemyTanks = new ArrayList<EnemyTank>(); explosions = new ArrayList<Explosion>(); for (int i = 0; i < 5; i++) { enemyTanks.add(new EnemyTank(50 + i * 150, 50, Tank.Direction.DOWN)); } offScreenImage = new BufferedImage(800, 600, BufferedImage.TYPE_INT_ARGB); offScreenGraphics = offScreenImage.getGraphics(); keys = new boolean[256]; frame.addKeyListener(this); frame.add(this); frame.setVisible(true); new Thread(this).start(); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); offScreenGraphics.setColor(Color.WHITE); offScreenGraphics.fillRect(0, 0, 800, 600); playerTank.draw(offScreenGraphics); for (EnemyTank enemyTank : enemyTanks) { enemyTank.draw(offScreenGraphics); } for (Explosion explosion : explosions) { explosion.draw(offScreenGraphics); } g.drawImage(offScreenImage, 0, 0, null); } @Override public void keyPressed(KeyEvent e) { keys[e.getKeyCode()] = true; if (keys[KeyEvent.VK_SPACE]) { playerTank.fire(); } } @Override public void keyReleased(KeyEvent e) { keys[e.getKeyCode()] = false; } @Override public void keyTyped(KeyEvent e) { } @Override public void run() { while (true) { playerTank.move(keys); for (EnemyTank enemyTank : enemyTanks) { enemyTank.move(); } for (int i = 0; i < playerTank.getMissiles().size(); i++) { Missile missile = playerTank.getMissiles().get(i); missile.move(); if (missile.isOutOfBound()) { playerTank.getMissiles().remove(missile); i--; } else { for (EnemyTank enemyTank : enemyTanks) { if (missile.hit(enemyTank)) { playerTank.getMissiles().remove(missile); i--; explosions.add(new Explosion(enemyTank.getX(), enemyTank.getY())); enemyTanks.remove(enemyTank); break; } } } } for (int i = 0; i < explosions.size(); i++) { Explosion explosion = explosions.get(i); if (explosion.isOver()) { explosions.remove(explosion); i--; } } for (EnemyTank enemyTank : enemyTanks) { for (int i = 0; i < enemyTank.getMissiles().size(); i++) { Missile missile = enemyTank.getMissiles().get(i); missile.move(); if (missile.isOutOfBound()) { enemyTank.getMissiles().remove(missile); i--; } else { if (missile.hit(playerTank)) { enemyTank.getMissiles().remove(missile); i--; explosions.add(new Explosion(playerTank.getX(), playerTank.getY())); playerTank.setAlive(false); break; } } } if (playerTank.isAlive() && enemyTank.getRectangle().intersects(playerTank.getRectangle())) { explosions.add(new Explosion(playerTank.getX(), playerTank.getY())); playerTank.setAlive(false); break; } } if (enemyTanks.isEmpty()) { System.out.println("You win!"); System.exit(0); } if (!playerTank.isAlive()) { System.out.println("Game over!"); System.exit(0); } repaint(); try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } } } public static void main(String[] args) { new TankWar(); } private class Tank { private int x; private int y; private Direction direction; private boolean alive; private Image[] images; private int currentImageIndex; private ArrayList<Missile> missiles; public Tank(int x, int y, Direction direction, boolean alive) { this.x = x; this.y = y; this.direction = direction; this.alive = alive; images = new Image[8]; for (int i = 0; i < 8; i++) { images[i] = TankWarUtils.getImage("tank" + (i + 1) + ".png"); } currentImageIndex = 0; missiles = new ArrayList<Missile>(); } public void draw(Graphics g) { if (alive) { g.drawImage(images[currentImageIndex], x, y, null); } else { g.drawImage(TankWarUtils.getImage("explosion.png"), x, y, null); } for (Missile missile : missiles) { missile.draw(g); } } public void move(boolean[] keys) { int moveLength = 5; if (keys[KeyEvent.VK_UP]) { direction = Direction.UP; y -= moveLength; } if (keys[KeyEvent.VK_DOWN]) { direction = Direction.DOWN; y += moveLength; } if (keys[KeyEvent.VK_LEFT]) { direction = Direction.LEFT; x -= moveLength; } if (keys[KeyEvent.VK_RIGHT]) { direction = Direction.RIGHT; x += moveLength; } if (x < 0) { x = 0; } if (x > 750) { x = 750; } if (y < 0) { y = 0; } if (y > 550) { y = 550; } currentImageIndex++; if (currentImageIndex >= 8) { currentImageIndex = 0; } } public void fire() { missiles.add(new Missile(x + 20, y + 20, direction)); } public int getX() { return x; } public int getY() { return y; } public Rectangle getRectangle() { return new Rectangle(x, y, 60, 60); } public ArrayList<Missile> getMissiles() { return missiles; } public boolean isAlive() { return alive; } public void setAlive(boolean alive) { this.alive = alive; } public enum Direction { UP, DOWN, LEFT, RIGHT } } private class EnemyTank { private int x; private int y; private Direction direction; private Image[] images; private int currentImageIndex; private ArrayList<Missile> missiles; public EnemyTank(int x, int y, Direction direction) { this.x = x; this.y = y; this.direction = direction; images = new Image[8]; for (int i = 0; i < 8; i++) { images[i] = TankWarUtils.getImage("enemy" + (i + 1) + ".png"); } currentImageIndex = 0; missiles = new ArrayList<Missile>(); } public void draw(Graphics g) { g.drawImage(images[currentImageIndex], x, y, null); for (Missile missile : missiles) { missile.draw(g); } } public void move() { int moveLength = 3; if (Math.random() < 0.01) { fire(); } if (Math.random() < 0.05) { int r = (int) (Math.random() * 4); if (r == 0) { direction = Direction.UP; } else if (r == 1) { direction = Direction.DOWN; } else if (r == 2) { direction = Direction.LEFT; } else if (r == 3) { direction = Direction.RIGHT; } } if (direction == Direction.UP) { y -= moveLength; } else if (direction == Direction.DOWN) { y += moveLength; } else if (direction == Direction.LEFT) { x -= moveLength; } else if (direction == Direction.RIGHT) { x += moveLength; } if (x < 0) { x = 0; } if (x > 750) { x = 750; } if (y < 0) { y = 0; } if (y > 550) { y = 550; } currentImageIndex++; if (currentImageIndex >= 8) { currentImageIndex = 0; } } public void fire() { missiles.add(new Missile(x + 20, y + 20, direction)); } public int getX() { return x; } public int getY() { return y; } public Rectangle getRectangle() { return new Rectangle(x, y, 60, 60); } public ArrayList<Missile> getMissiles() { return missiles; } public enum Direction { UP, DOWN, LEFT, RIGHT } } private class Missile { private int x; private int y; private Direction direction; private Image image; public Missile(int x, int y, Direction direction) { this.x = x; this.y = y; this.direction = direction; image = TankWarUtils.getImage("missile.png"); } public void draw(Graphics g) { g.drawImage(image, x, y, null); } public void move() { int moveLength = 8; if (direction == Direction.UP) { y -= moveLength; } else if (direction == Direction.DOWN) { y += moveLength; } else if (direction == Direction.LEFT) { x -= moveLength; } else if (direction == Direction.RIGHT) { x += moveLength; } } public boolean isOutOfBound() { return x < 0 || x > 800 || y < 0 || y > 600; } public boolean hit(Tank tank) { return getRectangle().intersects(tank.getRectangle()); } public boolean hit(EnemyTank enemyTank) { return getRectangle().intersects(enemyTank.getRectangle()); } public int getX() { return x; } public int getY() { return y; } public Rectangle getRectangle() { return new Rectangle(x, y, 10, 10); } public enum Direction { UP, DOWN, LEFT, RIGHT } } private class Explosion { private int x; private int y; private Image[] images; private int currentImageIndex; public Explosion(int x, int y) { this.x = x; this.y = y; images = new Image[11]; for (int i = 0; i < 11; i++) { images[i] = TankWarUtils.getImage("explosion" + (i + 1) + ".png"); } currentImageIndex = 0; } public void draw(Graphics g) { g.drawImage(images[currentImageIndex], x, y, null); currentImageIndex++; if (currentImageIndex >= 11) { currentImageIndex = 0; } } public boolean isOver() { return currentImageIndex == 0; } } private static class TankWarUtils { public static Image getImage(String fileName) { return new ImageIcon(TankWarUtils.class.getResource("/images/" + fileName)).getImage(); } } } ```

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