vtk获取鼠标光标处的坐标
时间: 2023-09-09 12:13:32 浏览: 347
获取鼠标光标处的坐标可以使用vtkRenderWindowInteractor类的GetEventPosition()方法。该方法返回鼠标事件的屏幕坐标(x, y),然后使用vtkRenderWindow的ScreenToView()方法将屏幕坐标转换为视图坐标。具体实现代码如下:
```c++
// 创建vtkRenderWindow和vtkRenderer
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(renderer);
// 创建vtkRenderWindowInteractor并设置事件处理程序
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// 获取鼠标事件的屏幕坐标,并将其转换为视图坐标
void MouseMoveCallback(vtkObject* caller, long unsigned int vtkNotUsed(eventId), void* clientData, void* vtkNotUsed(callData))
{
vtkRenderWindowInteractor* interactor = static_cast<vtkRenderWindowInteractor*>(caller);
int* screenPos = interactor->GetEventPosition();
double viewPos[3];
vtkRenderWindow* renderWindow = interactor->GetRenderWindow();
vtkRenderer* renderer = renderWindow->GetRenderers()->GetFirstRenderer();
renderer->SetDisplayPoint(screenPos[0], screenPos[1], 0.0);
renderer->DisplayToWorld();
renderer->GetWorldPoint(viewPos);
}
interactor->AddObserver(vtkCommand::MouseMoveEvent, mouseMoveCallback);
// 开始交互
interactor->Initialize();
renderWindow->Render();
interactor->Start();
```
在上面的代码中,MouseMoveCallback()方法在鼠标移动事件发生时被调用,它首先使用vtkRenderWindowInteractor类的GetEventPosition()方法获取鼠标事件的屏幕坐标(screenPos),然后使用vtkRenderWindow和vtkRenderer将屏幕坐标转换为视图坐标(viewPos)。
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