用Python写一个连连看小游戏
时间: 2023-05-25 16:02:27 浏览: 124
用Python Tkinter写的连连看小游戏
5星 · 资源好评率100%
A:
用Python实现一个连连看小游戏可以分为以下几个步骤:
1. 安装 Pygame 库
Pygame 是 Python 的一个游戏库,提供了丰富的游戏开发工具和接口。
在终端中使用以下命令安装 Pygame:
```
pip install pygame
```
2. 准备游戏素材
连连看游戏需要的素材有图片和声音。可以在游戏素材网站上下载,并按需修改。
素材可以放在游戏目录下的某个文件夹中。
3. 编写游戏代码
首先,我们需要导入 Pygame 库和一些必要的模块:
```python
import pygame
from pygame.locals import *
import sys
import random
import time
```
然后,我们需要定义一些全局变量和常量:
```python
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
FPS = 30
BLOCK_SIZE = 60
ROW_NUM = 8
COL_NUM = 10
```
接下来,我们需要编写游戏初始化函数。这个函数会初始化 Pygame 引擎,并加载游戏所需的素材:
```python
def initialize():
pygame.init()
pygame.mixer.init()
pygame.display.set_caption("连连看")
window_surface = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
clock = pygame.time.Clock()
pygame.key.set_repeat(1, 100)
background_image = pygame.image.load("background.jpg").convert()
block_images = []
for i in range(1, 9):
image = pygame.image.load("block{0}.png".format(i)).convert_alpha()
image = pygame.transform.scale(image, (BLOCK_SIZE, BLOCK_SIZE))
block_images.append(image)
click_sound = pygame.mixer.Sound("click.wav")
eliminate_sound = pygame.mixer.Sound("eliminate.wav")
return window_surface, clock, background_image, block_images, click_sound, eliminate_sound
```
接下来,我们需要编写游戏主循环函数。在这个函数中,我们会实现游戏的逻辑和交互,包括生成随机的方块,监听用户输入,判断是否消除方块,更新游戏界面,并播放声音。
```python
def main_loop(window_surface, clock, background_image, block_images, click_sound, eliminate_sound):
random.seed(time.time())
blocks = []
for row in range(ROW_NUM):
blocks.append([])
for col in range(COL_NUM):
block_type = random.randint(0, len(block_images) - 1)
block_image = block_images[block_type]
block_rect = block_image.get_rect()
x = (col + 0.5) * BLOCK_SIZE
y = (row + 0.5) * BLOCK_SIZE
block_rect.center = (x, y)
block_dict = {"type": block_type,
"image": block_image,
"rect": block_rect}
blocks[row].append(block_dict)
selected = None
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
click_sound.play()
pos = pygame.mouse.get_pos()
row, col = pos_to_row_col(pos)
if row is not None and col is not None:
if selected is None:
selected = (row, col)
else:
row1, col1 = selected
row2, col2 = row, col
if can_eliminate(blocks, row1, col1, row2, col2):
eliminate_sound.play()
blocks[row1][col1] = None
blocks[row2][col2] = None
selected = None
window_surface.blit(background_image, (0, 0))
for row in range(ROW_NUM):
for col in range(COL_NUM):
block = blocks[row][col]
if block is not None:
block_rect = block["rect"]
block_image = block["image"]
window_surface.blit(block_image, block_rect)
if selected is not None:
row, col = selected
block_rect = blocks[row][col]["rect"]
pygame.draw.rect(window_surface, (255, 0, 0), block_rect, 3)
pygame.display.update()
clock.tick(FPS)
```
在游戏主循环函数中,我们使用了一些帮助函数:
```python
def pos_to_row_col(pos):
x, y = pos
col = int(x / BLOCK_SIZE)
row = int(y / BLOCK_SIZE)
if 0 <= row < ROW_NUM and 0 <= col < COL_NUM:
return row, col
else:
return None, None
def can_eliminate(blocks, row1, col1, row2, col2):
if row1 == row2 and col1 == col2:
return False
if blocks[row1][col1]["type"] != blocks[row2][col2]["type"]:
return False
if blocks[row1][col1] is None or blocks[row2][col2] is None:
return False
if is_blocked(blocks, row1, col1, row2, col2):
return False
return True
def is_blocked(blocks, row1, col1, row2, col2):
if row1 == row2:
return not is_path_empty(blocks, row1, min(col1, col2) + 1, max(col1, col2))
elif col1 == col2:
return not is_path_empty(blocks, min(row1, row2) + 1, col1, max(row1, row2))
else:
return is_blocked(blocks, row1, col1, row2, col1) or is_blocked(blocks, row2, col1, row2, col2)
def is_path_empty(blocks, row, col1, col2):
if col1 > col2:
col1, col2 = col2, col1
for col in range(col1, col2 + 1):
if blocks[row][col] is not None:
return False
return True
```
4. 运行游戏
最后,我们在主程序中调用初始化函数和游戏主循环函数,就可以运行游戏了:
```python
def main():
window_surface, clock, background_image, block_images, click_sound, eliminate_sound = initialize()
main_loop(window_surface, clock, background_image, block_images, click_sound, eliminate_sound)
if __name__ == "__main__":
main()
```
参考实现可以在以下链接中找到:
https://github.com/iamdarcy/Python-mini-games/blob/main/linkup/linkup.py
阅读全文