python连连看游戏代码
时间: 2024-06-17 13:05:42 浏览: 218
Python 连连看游戏的代码可以分为三个主要部分:游戏界面的设计、游戏逻辑的实现和用户交互的处理。以下是一个简单的示例代码,希望对您有所帮助。
游戏界面设计部分:
```python
import tkinter as tk
import random
# 定义游戏界面大小
GAME_WIDTH = 500
GAME_HEIGHT = 500
# 定义连连看方块大小
BLOCK_SIZE = 40
# 定义游戏方块种类数
BLOCK_KINDS = 10
class Block:
def __init__(self, kind, x, y):
self.kind = kind
self.x = x
self.y = y
class GameBoard:
def __init__(self, master):
# 初始化主界面
self.master = master
self.master.geometry('{}x{}'.format(GAME_WIDTH, GAME_HEIGHT))
self.master.title('连连看')
# 创建画布
self.canvas = tk.Canvas(self.master, width=GAME_WIDTH, height=GAME_HEIGHT)
self.canvas.pack()
# 初始化游戏方块列表
self.blocks = []
# 随机生成游戏方块
for i in range(10):
for j in range(10):
kind = random.randint(0, BLOCK_KINDS - 1)
x = j * BLOCK_SIZE + BLOCK_SIZE / 2
y = i * BLOCK_SIZE + BLOCK_SIZE / 2
block = Block(kind, x, y)
self.blocks.append(block)
# 在画布上绘制游戏方块
self.canvas.create_rectangle(x - BLOCK_SIZE / 2, y - BLOCK_SIZE / 2,
x + BLOCK_SIZE / 2, y + BLOCK_SIZE / 2,
fill='blue')
```
游戏逻辑实现部分:
```python
class GameLogic:
def __init__(self, game_board):
self.game_board = game_board
def check_path(self, block1, block2):
# 判断两个方块是否可以消除
if block1.kind != block2.kind:
return False
# 判断两个方块之间是否有可行路径
for block in self.game_board.blocks:
if block != block1 and block != block2 and block.kind == block1.kind:
if self.check_connect(block1, block) and self.check_connect(block2, block):
return True
return False
def check_connect(self, block1, block2):
# 判断两个方块之间是否有直接相连的路径
if block1.x == block2.x and abs(block1.y - block2.y) == BLOCK_SIZE:
return True
if block1.y == block2.y and abs(block1.x - block2.x) == BLOCK_SIZE:
return True
return False
def remove_blocks(self, block1, block2):
# 移除两个方块并更新画布
self.game_board.blocks.remove(block1)
self.game_board.blocks.remove(block2)
self.game_board.canvas.delete('all')
for block in self.game_board.blocks:
self.game_board.canvas.create_rectangle(block.x - BLOCK_SIZE / 2,
block.y - BLOCK_SIZE / 2,
block.x + BLOCK_SIZE / 2,
block.y + BLOCK_SIZE / 2,
fill='blue')
```
用户交互处理部分:
```python
class Game:
def __init__(self):
self.root = tk.Tk()
# 初始化游戏界面和逻辑
self.game_board = GameBoard(self.root)
self.game_logic = GameLogic(self.game_board)
# 绑定鼠标点击事件处理函数
self.game_board.canvas.bind('<Button-1>', self.on_click)
def on_click(self, event):
# 获取当前鼠标点击位置
x = event.x
y = event.y
# 查找最近的游戏方块
min_distance = float('inf')
nearest_block = None
for block in self.game_board.blocks:
distance = abs(block.x - x) + abs(block.y - y)
if distance < min_distance:
min_distance = distance
nearest_block = block
# 判断是否已经选中了一个方块,如果是,则尝试消除两个方块
if hasattr(self, 'selected_block'):
if nearest_block == self.selected_block:
return
if self.game_logic.check_path(self.selected_block, nearest_block):
self.game_logic.remove_blocks(self.selected_block, nearest_block)
else:
self.selected_block = nearest_block
else:
self.selected_block = nearest_block
def run(self):
self.root.mainloop()
if __name__ == '__main__':
game = Game()
game.run()
```
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