帮我用c++写windows下基于socket通信的聊天室服务器与客户端实现的代码 完成功能: 1.用户注册功能; 2.两个用户服务器发送私密消息; 3.用户创建一个或多个聊天群组; 4.用户加入群组、在群组内发送消息、离开群组; 5.用户之间的聊天信息通过服务器端转发;

时间: 2024-05-13 12:15:06 浏览: 6
以下是一个简单的基于socket通信的聊天室服务器与客户端实现的代码,仅供参考: 服务器端代码: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <winsock2.h> #include <ws2tcpip.h> #define MAX_CLIENTS 10 #define MAX_USERNAME_LEN 20 #define MAX_MESSAGE_LEN 256 SOCKET client_sockets[MAX_CLIENTS]; char client_usernames[MAX_CLIENTS][MAX_USERNAME_LEN]; int num_clients = 0; typedef struct { char name[MAX_USERNAME_LEN]; SOCKET socket; } client_info_t; typedef struct { char name[MAX_USERNAME_LEN]; int num_clients; client_info_t clients[MAX_CLIENTS]; } chatroom_t; chatroom_t chatrooms[MAX_CLIENTS]; int num_chatrooms = 0; void error(char *msg) { perror(msg); exit(1); } void add_client_to_chatroom(char *chatroom_name, client_info_t client) { int i; for (i = 0; i < num_chatrooms; i++) { if (strcmp(chatroom_name, chatrooms[i].name) == 0) { chatrooms[i].clients[chatrooms[i].num_clients++] = client; return; } } // Chatroom not found, create new chatroom chatroom_t new_chatroom; strcpy(new_chatroom.name, chatroom_name); new_chatroom.clients[0] = client; new_chatroom.num_clients = 1; chatrooms[num_chatrooms++] = new_chatroom; } void remove_client_from_chatroom(char *chatroom_name, SOCKET client_socket) { int i, j; for (i = 0; i < num_chatrooms; i++) { if (strcmp(chatroom_name, chatrooms[i].name) == 0) { for (j = 0; j < chatrooms[i].num_clients; j++) { if (chatrooms[i].clients[j].socket == client_socket) { // Remove client from chatroom chatrooms[i].num_clients--; while (j < chatrooms[i].num_clients) { chatrooms[i].clients[j] = chatrooms[i].clients[j+1]; j++; } return; } } return; // Client not found in chatroom } } } void broadcast_message(char *message, SOCKET sender_socket) { int i; for (i = 0; i < num_clients; i++) { if (client_sockets[i] != sender_socket) { send(client_sockets[i], message, strlen(message), 0); } } } void send_private_message(char *message, char *recipient) { int i; for (i = 0; i < num_clients; i++) { if (strcmp(recipient, client_usernames[i]) == 0) { send(client_sockets[i], message, strlen(message), 0); return; } } } void send_chatroom_message(char *message, char *chatroom_name, SOCKET sender_socket) { int i, j; for (i = 0; i < num_chatrooms; i++) { if (strcmp(chatroom_name, chatrooms[i].name) == 0) { for (j = 0; j < chatrooms[i].num_clients; j++) { if (chatrooms[i].clients[j].socket != sender_socket) { send(chatrooms[i].clients[j].socket, message, strlen(message), 0); } } return; } } } void *handle_client(void *arg) { SOCKET client_socket = *(SOCKET *)arg; char username[MAX_USERNAME_LEN]; // Receive username from client int n = recv(client_socket, username, MAX_USERNAME_LEN, 0); if (n < 0) { error("ERROR receiving username from client"); } username[n] = '\0'; printf("New client connected: %s\n", username); // Add client to list of clients client_sockets[num_clients] = client_socket; strcpy(client_usernames[num_clients], username); num_clients++; // Send welcome message to client char welcome_message[MAX_MESSAGE_LEN]; sprintf(welcome_message, "Welcome to the chatroom, %s!\n", username); send(client_socket, welcome_message, strlen(welcome_message), 0); while (1) { // Receive message from client char message[MAX_MESSAGE_LEN]; n = recv(client_socket, message, MAX_MESSAGE_LEN, 0); if (n < 0) { error("ERROR receiving message from client"); } message[n] = '\0'; // Parse message if (strncmp(message, "/pm", 3) == 0) { // Private message char recipient[MAX_USERNAME_LEN]; char private_message[MAX_MESSAGE_LEN]; sscanf(message + 4, "%s %[^\t\n]", recipient, private_message); char pm_message[MAX_MESSAGE_LEN]; sprintf(pm_message, "%s (private): %s\n", username, private_message); send_private_message(pm_message, recipient); } else if (strncmp(message, "/join", 5) == 0) { // Join chatroom char chatroom_name[MAX_USERNAME_LEN]; sscanf(message + 6, "%s", chatroom_name); char join_message[MAX_MESSAGE_LEN]; sprintf(join_message, "%s joined chatroom %s\n", username, chatroom_name); send_chatroom_message(join_message, chatroom_name, client_socket); client_info_t client; strcpy(client.name, username); client.socket = client_socket; add_client_to_chatroom(chatroom_name, client); } else if (strncmp(message, "/leave", 6) == 0) { // Leave chatroom char chatroom_name[MAX_USERNAME_LEN]; sscanf(message + 7, "%s", chatroom_name); char leave_message[MAX_MESSAGE_LEN]; sprintf(leave_message, "%s left chatroom %s\n", username, chatroom_name); send_chatroom_message(leave_message, chatroom_name, client_socket); remove_client_from_chatroom(chatroom_name, client_socket); } else { // Broadcast message to all clients char broadcast_message[MAX_MESSAGE_LEN]; sprintf(broadcast_message, "%s: %s", username, message); broadcast_message(broadcast_message, client_socket); } } } int main(int argc, char *argv[]) { WSADATA wsaData; int i, portno; if (argc < 2) { fprintf(stderr, "Usage: %s port\n", argv[0]); exit(1); } portno = atoi(argv[1]); // Initialize Winsock if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) { error("WSAStartup failed"); } // Create socket SOCKET server_socket = socket(AF_INET, SOCK_STREAM, 0); if (server_socket == INVALID_SOCKET) { error("ERROR creating socket"); } // Bind socket to port struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = INADDR_ANY; server_addr.sin_port = htons(portno); if (bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == SOCKET_ERROR) { error("ERROR binding socket"); } // Listen for connections if (listen(server_socket, MAX_CLIENTS) == SOCKET_ERROR) { error("ERROR listening for connections"); } // Accept connections struct sockaddr_in client_addr; int client_addr_len = sizeof(client_addr); while (1) { // Accept new connection SOCKET client_socket = accept(server_socket, (struct sockaddr *)&client_addr, &client_addr_len); if (client_socket == INVALID_SOCKET) { error("ERROR accepting connection"); } // Spawn new thread to handle client connection HANDLE thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)handle_client, &client_socket, 0, NULL); if (thread == NULL) { error("ERROR creating thread"); } } // Close socket closesocket(server_socket); // Cleanup Winsock WSACleanup(); return 0; } ``` 客户端代码: ```c #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <winsock2.h> #include <ws2tcpip.h> #define MAX_USERNAME_LEN 20 #define MAX_MESSAGE_LEN 256 void error(char *msg) { perror(msg); exit(1); } void *receive_messages(void *arg) { SOCKET server_socket = *(SOCKET *)arg; while (1) { char message[MAX_MESSAGE_LEN]; int n = recv(server_socket, message, MAX_MESSAGE_LEN, 0); if (n < 0) { error("ERROR receiving message from server"); } message[n] = '\0'; printf("%s", message); } } int main(int argc, char *argv[]) { WSADATA wsaData; int portno, n; char username[MAX_USERNAME_LEN], message[MAX_MESSAGE_LEN]; struct sockaddr_in server_addr; SOCKET server_socket; if (argc < 3) { fprintf(stderr, "Usage: %s hostname port\n", argv[0]); exit(1); } portno = atoi(argv[2]); // Initialize Winsock if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) { error("WSAStartup failed"); } // Create socket server_socket = socket(AF_INET, SOCK_STREAM, 0); if (server_socket == INVALID_SOCKET) { error("ERROR creating socket"); } // Connect to server memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(portno); if (inet_pton(AF_INET, argv[1], &server_addr.sin_addr) <= 0) { error("ERROR invalid address"); } if (connect(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == SOCKET_ERROR) { error("ERROR connecting to server"); } // Receive welcome message from server n = recv(server_socket, message, MAX_MESSAGE_LEN, 0); if (n < 0) { error("ERROR receiving message from server"); } message[n] = '\0'; printf("%s", message); // Send username to server printf("Enter username: "); fgets(username, MAX_USERNAME_LEN, stdin); username[strcspn(username, "\n")] = '\0'; n = send(server_socket, username, strlen(username), 0); if (n < 0) { error("ERROR sending username to server"); } // Create thread to receive messages HANDLE thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)receive_messages, &server_socket, 0, NULL); if (thread == NULL) { error("ERROR creating receive thread"); } // Send messages while (1) { fgets(message, MAX_MESSAGE_LEN, stdin); message[strcspn(message, "\n")] = '\0'; if (strcmp(message, "/quit") == 0) { break; } n = send(server_socket, message, strlen(message), 0); if (n < 0) { error("ERROR sending message to server"); } } // Close socket closesocket(server_socket); // Cleanup Winsock WSACleanup(); return 0; } ```

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