请帮我写一个在unity2d中检测image02是否显示。显示时按s键image移动至屏幕中央并放大,按←键图片顺时针旋转90度,按→键图片逆时针旋转90度,并且点击image02后能缩小为原来大小的代码
时间: 2024-05-14 22:17:29 浏览: 50
以下是一个简单的示例代码,用于检测Unity2D中的Image是否显示,并在按下特定键时对其进行操作:
```
using UnityEngine;
using UnityEngine.UI;
public class ImageController : MonoBehaviour {
public Image image02;
private bool isImageVisible = false;
private bool isImageSelected = false;
void Update () {
if (image02.gameObject.activeSelf && !isImageVisible) {
// Image is visible
isImageVisible = true;
}
if (isImageSelected) {
// Image is selected, handle input events
if (Input.GetKeyDown(KeyCode.S)) {
// Move and scale image
image02.transform.position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
image02.transform.localScale = new Vector3(2, 2, 2);
} else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
// Rotate image clockwise
image02.transform.Rotate(Vector3.forward * 90);
} else if (Input.GetKeyDown(KeyCode.RightArrow)) {
// Rotate image counterclockwise
image02.transform.Rotate(Vector3.forward * -90);
} else if (Input.GetMouseButtonDown(0)) {
// Click on image, shrink it to original size
image02.transform.localScale = new Vector3(1, 1, 1);
isImageSelected = false;
}
} else {
// Image is not selected, check for selection
if (Input.GetMouseButtonDown(0)) {
Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (image02.rectTransform.rect.Contains(mousePosition)) {
isImageSelected = true;
}
}
}
}
}
```
此代码将检测名为image02的Image是否在场景中显示,并在其被选择时响应键盘和鼠标输入事件。按下S键将使图像移动到屏幕中央并放大,按下←和→键将使图像顺时针或逆时针旋转90度,单击图像将使其缩小到原始大小。
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