osg通过圆柱拖拽器旋转获取旋转值
时间: 2023-10-06 17:09:30 浏览: 208
osgEarth实例圆锥体旋转效果
osg中可以通过拖拽器来获取旋转值。具体步骤如下:
1. 创建一个圆柱拖拽器,设置其位置和大小:
```cpp
osg::ref_ptr<osgManipulator::CylinderDragger> dragger = new osgManipulator::CylinderDragger();
dragger->setupDefaultGeometry();
dragger->setMatrix(osg::Matrix::translate(0,0,0));
```
2. 将拖拽器添加到场景中:
```cpp
osg::ref_ptr<osg::Group> root = new osg::Group();
root->addChild(dragger.get());
```
3. 设置拖拽器的回调函数,获取旋转值:
```cpp
class MyDraggerCallback : public osgManipulator::DraggerCallback
{
public:
MyDraggerCallback() : _startRotation(osg::Quat()), _currentRotation(osg::Quat()) {}
virtual bool receive(const osgManipulator::MotionCommand& command)
{
osgManipulator::MotionCommand::EventType eventType = command.getEventType();
if (eventType == osgManipulator::MotionCommand::START_DRAG)
{
_startRotation = _currentRotation;
}
else if (eventType == osgManipulator::MotionCommand::DRAG)
{
osg::Quat rotation;
osg::Vec3 axis;
float angle;
osg::Matrix matrix = command.getWorldToLocal().getRotate();
matrix.get(rotation);
rotation.getRotate(angle, axis);
_currentRotation = _startRotation * rotation;
osg::Vec3 euler = _currentRotation.asEuler();
float x = osg::RadiansToDegrees(euler.x());
float y = osg::RadiansToDegrees(euler.y());
float z = osg::RadiansToDegrees(euler.z());
std::cout << "Rotation: " << x << ", " << y << ", " << z << std::endl;
}
return true;
}
protected:
osg::Quat _startRotation;
osg::Quat _currentRotation;
};
dragger->addDraggerCallback(new MyDraggerCallback());
```
在回调函数中,可以通过获取拖拽器的变换矩阵,计算出当前的旋转值,并将其输出。
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