We have mentioned how to search for a node on a BST. One other practical query is to search for nodes with keys fall in a specific range. For example, below is a BST, 10 / \ 8 13 / \ / \ 7 9 11 14 Given an input range [9, 13] (both ends are inclusive), we want to return the nodes [9, 10, 11, 13] (in the sorted order). Implement the function range_search(bst, range). You should copy and past the previous implementation of BST here.

时间: 2023-12-03 10:42:41 浏览: 96
Sure, here's the previous implementation of BST: ```python class Node: def __init__(self, key): self.left = None self.right = None self.val = key class BST: def __init__(self): self.root = None def insert(self, key): self.root = self._insert(self.root, key) def _insert(self, node, key): if node is None: return Node(key) else: if key < node.val: node.left = self._insert(node.left, key) else: node.right = self._insert(node.right, key) return node def search(self, key): return self._search(self.root, key) def _search(self, node, key): if node is None or node.val == key: return node elif key < node.val: return self._search(node.left, key) else: return self._search(node.right, key) ``` And here's the implementation of `range_search`: ```python def range_search(bst, r): result = [] _range_search(bst.root, r[0], r[1], result) return result def _range_search(node, min_val, max_val, result): if node is None: return if min_val <= node.val <= max_val: _range_search(node.left, min_val, max_val, result) result.append(node.val) _range_search(node.right, min_val, max_val, result) elif node.val < min_val: _range_search(node.right, min_val, max_val, result) else: _range_search(node.left, min_val, max_val, result) ``` The `range_search` function takes a BST and a range `r` as input. It initializes an empty list `result` which will contain the nodes within the range. `_range_search` is a recursive helper function. It takes a node, a minimum value `min_val`, a maximum value `max_val`, and the `result` list as input. If the node is within the range, it recursively calls itself on the left and right subtrees, adds the node's value to the result list, and then recursively calls itself on the left and right subtrees again. If the node's value is less than the minimum value of the range, it only recursively calls itself on the right subtree. If the node's value is greater than the maximum value of the range, it only recursively calls itself on the left subtree. Finally, the `range_search` function calls `_range_search` on the root node of the BST and returns the result list.
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根据以下要求编写一个python程序1. Description Ship of Fools is a simple classic dice game. It is played with five standard 6-faced dice by two or more players. - The goal of the game is to gather a 6, a 5 and a 4 (ship, captain and crew) in the mentioned order. - The sum of the two remaining dice (cargo) is preferred as high as possible. The player with the highest cargo score wins the round. Example: - In the first round turn, if a player rolls 6 4 3 3 1 (note we five dice at the beginning), the player can bank the 6 (ship), but the rest needs to be re-rolled since there is no 5. - In the second round turn, if the player rolls 6 5 4 4 (four dice, since the 6 from last turn is banked), the player can bank the 5 (captain) and the 4 (crew). The player has three choices for the remaining 6 and 4. The player can bank both and score 10 points, or re-roll one or two of the dice and hope for a higher score. - In the second round turn, if the player instead rolled 4 4 3 1, all dice needs to be re-rolled since there is no 5.程序需要包含一下几个类.The division of responsibility between the different classes is as follows. - Die: Responsible for handling randomly generated integer values between 1 and 6. - DiceCup: Handles five objects (dice) of class Die. Has the ability to bank and release dice individually. Can also roll dice that are not banked. - ShipOfFoolsGame: Responsible for the game logic and has the ability to play a round of the game resulting in a score. Also has a property that tells what accumulated score results in a winning state, for example 21. - Player: Responsible for the score of the individual player. Has the ability, given a game logic, play a round of a game. The gained score is accumulated in the attribute score. - PlayRoom: Responsible for handling a number of players and a game. Every round the room lets each player play, and afterwards check if any player has reached the winning score.

The programme should have the following features: ● A menu including Open and Exit where Open starts a JFileChooser to select the file with the questions inside and Exit ends the programme. ● Once a file is loaded, the GUI should display one question and its answers at a time. ● The user should be able to select an answer and they should be informed if they were correct or not. ● The user should be made aware of the number of correctly answered and the total number of questions answered. ● The user should only be able to proceed to the next question once they answered the current one. ● Once all questions have been answered, the user should be informed of their overall score and that the game has finished. The Open menu item should now be enabled to start a new quiz. Optionally, you can add a restart menu item to redo the current quiz. Concrete sub-tasks: a) define a class called Question to hold a single question, i.e. the text, the possible answers, and the correct answer index; (0.25P) b) write a method to select a file via a JFileChooser and to read all the questions from that file into an array/list of Question objects (assume that file has the structure mentioned above); (0.25P) c) design and implement a GUI with the components mentioned above: A menu, ability to display the question and answers, ability to select an answer, show the outcome and score, and proceed to the next question. (Appropriate layout: 1P, Class extends JFrame: 0.25P, Class follows OOP principles: 0.25P, Global set-up in main method: 0.25P)1 d) write a method to display a question on the GUI you designed; (0.25P) e) implement an actionPerformed method to respond to user interactions with the GUI. Make sure to enable and disable interactive components as required, e.g. the user should not be able to skip to the next question without selecting an answer first and they should not be able to load a new quiz before finishing the current one;

操作系统代码实现:Number Project Name Content Summary State Type 一、Process Scheduling Algorithm Simulation 1、 Simulate the operation of the round-robin algorithm for process scheduling. 2、 Create at least 15 processes and output their scheduling situation under the scheduling algorithm mentioned above and output it to theterminal to check the execution of the algorithm. 3、 The output should include the arrival time of the processes, the end time, and the average execution time. Essential. General 二、Readers-Writer Problem Implmentation 1、 A data set is shared among several concurrent processes: Readers – only read the data set; they do not perform any updates. Writers – can both read and write. 2、 Problem – allow multiple readers (at most 8) to read at the same time. Only one single writer can access the shared data at the same time. Essential. General 三、Program for Least Recently used Algorithm 1、 Create a page access sequence (page number range 0-18) using a random function. The sequence length is 54 and assume that the number of main memory frames allocated to the thread is 6, that is, M = 6. 2、 Implement the LRU algorithm for page replacement on the above access sequence. 3、 Output the page replacement sequence and the page fault rate. Essential. General Requirements 1、 For each experiment project, submit a design report and code. The code should be implemented in C++. The requirements are as follows: a) The content of the design report should include the design ideas and implementation. b) The results of the design report should include testing and running results (screenshots of screen outputs). c) The conclusion of the design report should summarize the problems encountered, the solutions and experiences during the implementation process.

再pycharm安装sklearn时出现Looking in indexes: https://pypi.tuna.tsinghua.edu.cn/simple Collecting sklearn Downloading https://pypi.tuna.tsinghua.edu.cn/packages/7a/93/e0e1b1e98f39dfca7ec9795cb46f6e09e88a2fd5d4a28e4b3d1f618a2aec/sklearn-0.0.post5.tar.gz (3.7 kB) Preparing metadata (setup.py): started Preparing metadata (setup.py): finished with status 'error' error: subprocess-exited-with-error python setup.py egg_info did not run successfully. exit code: 1 [18 lines of output] The 'sklearn' PyPI package is deprecated, use 'scikit-learn' rather than 'sklearn' for pip commands. Here is how to fix this error in the main use cases: - use 'pip install scikit-learn' rather than 'pip install sklearn' - replace 'sklearn' by 'scikit-learn' in your pip requirements files (requirements.txt, setup.py, setup.cfg, Pipfile, etc ...) - if the 'sklearn' package is used by one of your dependencies, it would be great if you take some time to track which package uses 'sklearn' instead of 'scikit-learn' and report it to their issue tracker - as a last resort, set the environment variable SKLEARN_ALLOW_DEPRECATED_SKLEARN_PACKAGE_INSTALL=True to avoid this error More information is available at https://github.com/scikit-learn/sklearn-pypi-package If the previous advice does not cover your use case, feel free to report it at https://github.com/scikit-learn/sklearn-pypi-package/issues/new [end of output] note: This error originates from a subprocess, and is likely not a problem with pip. error: metadata-generation-failed Encountered error while generating package metadata. See above for output. note: This is an issue with the package mentioned above, not pip. hint: See above for details.是什么问题?该怎样解决?如何安装sklearn库?

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