数据结构迷宫栈完整代码c语言用struct
时间: 2024-09-25 21:11:03 浏览: 58
在C语言中,数据结构迷宫栈(Maze Stack)通常用于模拟迷宫的路径查找算法。它结合了栈的数据结构特性,并在此基础上添加了一些特定于迷宫的逻辑。这里是一个基本的示例,使用`struct`定义一个迷宫栈节点,并实现了相关的入栈、出栈以及检查是否到达出口的操作:
```c
#include <stdio.h>
#include <stdlib.h>
// 定义迷宫栈节点结构体
typedef struct {
int x; // 节点坐标x
int y; // 节点坐标y
char direction; // 路径方向,如'U'(上)、'D'(下)、'L'(左)、'R'(右)
struct Node* next; // 指向下一个节点
} Node;
// 初始化空栈
Node* initStack() {
Node* top = (Node*)malloc(sizeof(Node));
top->next = NULL;
return top;
}
// 入栈操作
void push(Node** top, int x, int y, char dir) {
Node* newNode = (Node*)malloc(sizeof(Node));
newNode->x = x;
newNode->y = y;
newNode->direction = dir;
newNode->next = *top;
*top = newNode;
}
// 出栈操作并返回路径信息
Node* popAndCheckExit(Node* top) {
if (top == NULL) {
printf("You are out of the maze!\n");
return NULL;
}
Node* current = top;
top = top->next;
free(current);
return top;
}
// 检查栈顶节点是否是出口
int isExit(Node* top) {
return (top != NULL && top->x == 0 && top->y == 0); // 假设出口是(0, 0),根据实际情况调整
}
int main() {
Node* stackTop = initStack();
// ... 这里填充栈,比如从入口开始,每次移动后都入栈新的节点
while (!isExit(stackTop)) {
// 检查栈顶是否可以继续移动
Node* temp = popAndCheckExit(stackTop);
if (temp == NULL) {
// 如果没有出口,尝试回溯到上一个位置
stackTop = popAndCheckExit(stackTop);
} else {
// 如果有出口,结束游戏,返回结果
break;
}
}
return 0;
}
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