写一个python扫雷游戏
时间: 2023-08-25 12:53:41 浏览: 60
当然,我可以帮你编写一个简单的Python扫雷游戏。以下是一个基本的实现示例:
```python
import random
# 游戏板大小
board_size = 10
# 扫雷板格类
class Cell:
def __init__(self, is_mine):
self.is_mine = is_mine
self.is_revealed = False
self.adjacent_mines = 0
# 创建游戏板
board = [[Cell(False) for _ in range(board_size)] for _ in range(board_size)]
***
相关问题
帮我写一个python扫雷游戏代码
当然可以帮您写一个简单的Python扫雷游戏代码。
首先,您需要安装Python。安装完成后,您可以在您的计算机上创建一个新文件,将其命名为“minesweeper.py”,然后将以下代码复制到文件中:
```
import random
# 设置游戏板的大小
board_size = 10
# 设置地雷的数量
num_bombs = 10
# 初始化游戏板
board = [[0 for i in range(board_size)] for j in range(board_size)]
# 初始化地雷
bombs = random.sample(range(board_size*board_size), num_bombs)
for bomb in bombs:
row = bomb // board_size
col = bomb % board_size
board[row][col] = "B"
# 计算每个方格周围的地雷数量
for i in range(board_size):
for j in range(board_size):
if board[i][j] != "B":
count = 0
if i > 0 and board[i-1][j] == "B":
count += 1
if i < board_size-1 and board[i+1][j] == "B":
count += 1
if j > 0 and board[i][j-1] == "B":
count += 1
if j < board_size-1 and board[i][j+1] == "B":
count += 1
if i > 0 and j > 0 and board[i-1][j-1] == "B":
count += 1
if i > 0 and j < board_size-1 and board[i-1][j+1] == "B":
count += 1
if i < board_size-1 and j > 0 and board[i+1][j-1] == "B":
count += 1
if i < board_size-1 and j < board_size-1 and board[i+1][j+1] == "B":
count += 1
board[i][j] = count
# 打印游戏板
for i in range(board_size):
for j in range(board_size):
print(board[i][j], end=" ")
print()
```
这个简单的代码会在游戏板上随机放置一些地雷,然后计算每个方格周围的地雷数量,并将其打印在游戏板上。您可以根据自己的需要添加其他功能,例如在游戏板上添加用户输入,并根据用户输入更新游戏板。
python写一个扫雷游戏
以下是一个简单的Python扫雷游戏的代码示例:
```python
import random
# 游戏地图尺寸
width = 10
height = 10
# 地图数据
map_data = []
for i in range(height):
row = []
for j in range(width):
row.append(0)
map_data.append(row)
# 雷区数量
mine_count = 10
# 放置地雷
for i in range(mine_count):
x = random.randint(0, width - 1)
y = random.randint(0, height - 1)
while map_data[y][x] == 9:
x = random.randint(0, width - 1)
y = random.randint(0, height - 1)
map_data[y][x] = 9
# 计算周围雷的数量
for i in range(height):
for j in range(width):
if map_data[i][j] == 9:
continue
count = 0
for k in range(max(0, i - 1), min(height, i + 2)):
for l in range(max(0, j - 1), min(width, j + 2)):
if map_data[k][l] == 9:
count += 1
map_data[i][j] = count
# 输出地图
for i in range(height):
for j in range(width):
if map_data[i][j] == 9:
print("*", end="")
else:
print(map_data[i][j], end="")
print("")
# 游戏循环
while True:
# 输入坐标
x = int(input("请输入x坐标:"))
y = int(input("请输入y坐标:"))
# 判断是否踩雷
if map_data[y][x] == 9:
print("你踩雷了,游戏结束!")
break
# 显示周围雷的数量
print("周围有%d个雷" % map_data[y][x])
```
该扫雷游戏使用二维数组来存储地图数据,地雷用数字9表示,周围雷的数量用数字0到8表示。玩家可以通过输入坐标来翻开对应的格子,如果踩到了地雷,游戏结束,否则会显示周围雷的数量。通过循环来不断接受玩家的输入并判断游戏是否结束。