五子棋游戏应用悔棋编码
时间: 2023-05-27 12:08:02 浏览: 96
以下是一个简单的五子棋游戏应用悔棋的编码示例:
1. 创建一个棋盘数组,用于存储棋子的位置和状态。
```python
board = [[0 for i in range(15)] for j in range(15)]
# 棋盘大小为15*15,0表示空位,1表示黑子,2表示白子
```
2. 创建一个函数,用于绘制棋盘和棋子。
```python
def draw_board(board):
for i in range(15):
for j in range(15):
if board[i][j] == 0:
print(".", end=" ")
elif board[i][j] == 1:
print("X", end=" ")
elif board[i][j] == 2:
print("O", end=" ")
print()
```
3. 创建一个函数,用于落子并更新棋盘。
```python
def move(board, player, x, y):
if board[x][y] != 0:
print("该位置已经被占用,请重新选择")
return False
else:
board[x][y] = player
return True
```
4. 创建一个函数,用于悔棋。
```python
def undo(board, x, y):
if board[x][y] == 0:
print("该位置没有棋子,无法悔棋")
return False
else:
board[x][y] = 0
return True
```
5. 在游戏循环中添加悔棋功能,当用户输入"undo"时,调用undo函数撤销上一步棋。
```python
player = 1
while True:
draw_board(board)
if player == 1:
print("黑方落子")
else:
print("白方落子")
x = int(input("请输入横坐标:"))
y = int(input("请输入纵坐标:"))
if x == -1 and y == -1:
print("游戏结束")
break
elif x == -2 and y == -2:
if undo(board, last_x, last_y):
player = 3 - player
print("悔棋成功")
else:
print("悔棋失败,请重新输入")
continue
if move(board, player, x, y):
if check_win(board, player):
draw_board(board)
print("游戏结束,玩家", player, "获胜")
break
player = 3 - player
last_x, last_y = x, y
else:
print("落子失败,请重新输入")
```
注:check_win函数用于判断是否有玩家获胜,这里不再赘述。
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