self.screen_rect = ai_game.screen.get_rect()
时间: 2024-05-27 08:14:43 浏览: 145
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This line of code creates a rectangle object that represents the dimensions of the game screen. The rectangle's position and size are determined by the dimensions of the screen object that is passed into the constructor (ai_game.screen).
By storing this rectangle object in the "self.screen_rect" attribute, it can be accessed throughout the class to determine the boundaries of the screen. This can be useful for things like checking if game objects are within the screen boundaries or positioning objects relative to the screen.
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