限制跟随鼠标移动物体坐标的C#具体代码
时间: 2023-06-09 14:05:55 浏览: 25
限制跟随鼠标移动物体坐标的C代码如下:
```c
#include <stdio.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
// 定义窗口大小
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
// 初始化SDL窗口、渲染器、事件等
bool init();
// 加载媒体文件
bool loadMedia();
// 退出程序
void close();
// SDL窗口、渲染器、事件
SDL_Window* gWindow = NULL;
SDL_Renderer* gRenderer = NULL;
SDL_Event gEvent;
// 程序入口函数
int main(int argc, char* args[]) {
// 初始化SDL
if (!init()) {
printf("Failed to initialize!\n");
return -1;
}
// 加载媒体
if (!loadMedia()) {
printf("Failed to load media!\n");
return -1;
}
// 指定物体起始位置
int x = SCREEN_WIDTH / 2 - 50;
int y = SCREEN_HEIGHT / 2 - 50;
// 物体宽高
const int OBJECT_WIDTH = 100;
const int OBJECT_HEIGHT = 100;
// 事件循环标志
bool quit = false;
while (!quit) {
// 处理事件
while (SDL_PollEvent(&gEvent) != 0) {
// 窗口关闭事件
if (gEvent.type == SDL_QUIT) {
quit = true;
}
}
// 获取鼠标位置
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
// 如果鼠标位置超出边界,修正坐标
if (mouseX < OBJECT_WIDTH / 2) {
mouseX = OBJECT_WIDTH / 2;
} else if (mouseX > SCREEN_WIDTH - OBJECT_WIDTH / 2) {
mouseX = SCREEN_WIDTH - OBJECT_WIDTH / 2;
}
if (mouseY < OBJECT_HEIGHT / 2) {
mouseY = OBJECT_HEIGHT / 2;
} else if (mouseY > SCREEN_HEIGHT - OBJECT_HEIGHT / 2) {
mouseY = SCREEN_HEIGHT - OBJECT_HEIGHT / 2;
}
// 清空屏幕
SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(gRenderer);
// 渲染物体
SDL_Rect objectRect = {mouseX - OBJECT_WIDTH / 2, mouseY - OBJECT_HEIGHT / 2, OBJECT_WIDTH, OBJECT_HEIGHT};
SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0xFF, 0xFF);
SDL_RenderFillRect(gRenderer, &objectRect);
// 更新屏幕
SDL_RenderPresent(gRenderer);
}
// 退出程序
close();
return 0;
}
bool init() {
// 初始化SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return false;
}
// 创建窗口
gWindow = SDL_CreateWindow("SDL Tutorial",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
if (gWindow == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return false;
}
// 创建渲染器
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
if (gRenderer == NULL) {
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
return false;
}
// 设置渲染器颜色
SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
return true;
}
bool loadMedia() {
return true;
}
void close() {
// 销毁窗口、渲染器
SDL_DestroyRenderer(gRenderer);
SDL_DestroyWindow(gWindow);
gWindow = NULL;
gRenderer = NULL;
// 退出SDL
SDL_Quit();
}
```
这段代码实现了一个简单的窗口程序,能够显示一个正方形,并响应鼠标移动事件。在鼠标移动时,程序会更新正方形的位置,但是会限制正方形的位置不超出窗口边界。
相关推荐















