unity第一人称移动代码
时间: 2024-10-13 07:15:53 浏览: 46
在Unity中编写第一人称角色移动的代码,通常涉及以下几个步骤:
1. 创建角色脚本:创建一个新的C#脚本,例如`FirstPersonController.cs`,作为Player对象的组件。
```csharp
using UnityEngine;
public class FirstPersonController : MonoBehaviour
{
public float speed = 5f; // 移动速度
private void Update()
{
// 获取输入向量,用于控制角色朝向
Vector3 moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0f, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection); // 转换到世界坐标系
// 使用SmoothDamp函数平滑移动
GetComponent<Rigidbody>().SmoothDamp(velocity: transform.forward * speed, targetVelocity: moveDirection, timeScale: Time.deltaTime, maxSpeed: speed);
}
}
```
2. 设置输入映射:在Unity编辑器中,将水平和垂直方向的输入轴(通常是"Horizontal"和"Vertical")映射到脚本中的相应变量。
3. 绑定到玩家对象:将该脚本添加到一个空的游戏物体上,并将其拖动到角色(Character Controller、Rigidbody等)组件上,以便它能影响角色的移动。
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