unity电流特效shader完整代码
时间: 2024-07-14 14:00:24 浏览: 155
电流特效在Unity中通常使用Shader来创建,特别是通过自定义顶点和片段着色器。以下是一个简单的电流线条特效的Shader代码示例,我们使用Unlit/Transparent shader类型:
```glsl
Shader "Custom/CurrentEffect" {
Properties {
_Color("Color", Color) = (1, 1, 1, 1)
_LineWidth("Line Width", Range(0, 5)) = 1
_Speed("Speed", Float) = 1.0
}
SubShader {
Tags {"RenderType"="Transparent"}
LOD 200
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
float4 pos : TEXCOORD1; // Position for effect
};
sampler2D _MainTex;
v2f vert (appdata v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
o.pos = v.vertex * float4(_LineWidth, 0, 0, 1); // Line width effect
return o;
}
fixed4 frag (v2f i) : SV_Target {
float t = _Time.y * _Speed; // Time-based speed
float2 dir = sin(float(t * 10.0) + i.uv.xy) * 0.2; // Random direction
float4 color = tex2D(_MainTex, i.uv) * _Color;
return color + float4(dir.x, dir.y, 0, 0); // Add current effect to color
}
ENDCG
}
}
FallBack "Diffuse"
}
//
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