用C语言写一个六子棋的alpha-beta剪枝搜索博弈树
时间: 2024-06-09 11:04:51 浏览: 110
以下是使用alpha-beta剪枝搜索博弈树的六子棋的C语言实现。在这个示例中,我们使用了一个简单的启发式算法来评估每个游戏状态的价值。
```c
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <limits.h>
#define ROWS 6
#define COLS 6
#define MAX_DEPTH 5
// 棋盘
int board[ROWS][COLS];
// 玩家和AI的棋子
int human = 1, ai = 2;
// 棋子的价值
int piece_values[3] = {0, 1, 5};
// 检查是否有赢家
int check_winner() {
int i, j;
// 横向检查
for(i = 0; i < ROWS; i++) {
for(j = 0; j < COLS - 5; j++) {
if(board[i][j] == board[i][j+1] && board[i][j] == board[i][j+2] &&
board[i][j] == board[i][j+3] && board[i][j] == board[i][j+4] &&
board[i][j] == board[i][j+5]) {
return board[i][j];
}
}
}
// 纵向检查
for(i = 0; i < ROWS - 5; i++) {
for(j = 0; j < COLS; j++) {
if(board[i][j] == board[i+1][j] && board[i][j] == board[i+2][j] &&
board[i][j] == board[i+3][j] && board[i][j] == board[i+4][j] &&
board[i][j] == board[i+5][j]) {
return board[i][j];
}
}
}
// 左对角线检查
for(i = 0; i < ROWS - 5; i++) {
for(j = 0; j < COLS - 5; j++) {
if(board[i][j] == board[i+1][j+1] && board[i][j] == board[i+2][j+2] &&
board[i][j] == board[i+3][j+3] && board[i][j] == board[i+4][j+4] &&
board[i][j] == board[i+5][j+5]) {
return board[i][j];
}
}
}
// 右对角线检查
for(i = 0; i < ROWS - 5; i++) {
for(j = 5; j < COLS; j++) {
if(board[i][j] == board[i+1][j-1] && board[i][j] == board[i+2][j-2] &&
board[i][j] == board[i+3][j-3] && board[i][j] == board[i+4][j-4] &&
board[i][j] == board[i+5][j-5]) {
return board[i][j];
}
}
}
return 0;
}
// 计算当前棋盘的得分
int evaluate() {
int i, j, score = 0;
for(i = 0; i < ROWS; i++) {
for(j = 0; j < COLS; j++) {
if(board[i][j] == human) {
score -= piece_values[human];
} else if(board[i][j] == ai) {
score += piece_values[ai];
}
}
}
return score;
}
// 检查是否有合法的走步
bool has_moves_left() {
int i, j;
for(i = 0; i < ROWS; i++) {
for(j = 0; j < COLS; j++) {
if(board[i][j] == 0) {
return true;
}
}
}
return false;
}
// alpha-beta剪枝搜索博弈树
int alpha_beta(int depth, int alpha, int beta, int player) {
int i, j, score;
int winner = check_winner();
if(depth == MAX_DEPTH || winner != 0) {
if(winner == ai) {
return INT_MAX;
} else if(winner == human) {
return INT_MIN;
} else {
return evaluate();
}
}
if(player == ai) {
for(i = 0; i < ROWS; i++) {
for(j = 0; j < COLS; j++) {
if(board[i][j] == 0) {
board[i][j] = ai;
score = alpha_beta(depth+1, alpha, beta, human);
board[i][j] = 0;
if(score > alpha) {
alpha = score;
}
if(alpha >= beta) {
return beta;
}
}
}
}
return alpha;
} else {
for(i = 0; i < ROWS; i++) {
for(j = 0; j < COLS; j++) {
if(board[i][j] == 0) {
board[i][j] = human;
score = alpha_beta(depth+1, alpha, beta, ai);
board[i][j] = 0;
if(score < beta) {
beta = score;
}
if(alpha >= beta) {
return alpha;
}
}
}
}
return beta;
}
}
// 计算AI的最佳走步
void ai_move(int *row, int *col) {
int i, j, best_score = INT_MIN, score;
for(i = 0; i < ROWS; i++) {
for(j = 0; j < COLS; j++) {
if(board[i][j] == 0) {
board[i][j] = ai;
score = alpha_beta(0, INT_MIN, INT_MAX, human);
board[i][j] = 0;
if(score > best_score) {
best_score = score;
*row = i;
*col = j;
}
}
}
}
}
// 人类玩家的走步
void human_move(int *row, int *col) {
do {
printf("请输入您的走步 (行列):");
scanf("%d %d", row, col);
} while(board[*row][*col] != 0);
}
// 打印棋盘
void print_board() {
int i, j;
printf(" ");
for(i = 0; i < COLS; i++) {
printf("%d ", i);
}
printf("\n");
for(i = 0; i < ROWS; i++) {
printf("%d ", i);
for(j = 0; j < COLS; j++) {
if(board[i][j] == human) {
printf("X ");
} else if(board[i][j] == ai) {
printf("O ");
} else {
printf("- ");
}
}
printf("\n");
}
}
int main() {
int row, col, winner = 0;
printf("欢迎来玩六子棋!\n");
printf("您将扮演 X ,电脑将扮演 O 。\n");
printf("棋盘的坐标形式是 (行列) ,行列数从 0 开始。\n");
printf("祝您好运!\n");
// 初始化棋盘
int i, j;
for(i = 0; i < ROWS; i++) {
for(j = 0; j < COLS; j++) {
board[i][j] = 0;
}
}
// 游戏循环
while(has_moves_left() && winner == 0) {
print_board();
human_move(&row, &col);
board[row][col] = human;
winner = check_winner();
if(winner != 0) {
break;
}
ai_move(&row, &col);
printf("电脑走步:(%d %d)\n", row, col);
board[row][col] = ai;
winner = check_winner();
}
print_board();
if(winner == human) {
printf("恭喜你获胜!\n");
} else if(winner == ai) {
printf("很遗憾,电脑获胜了!\n");
} else {
printf("平局!\n");
}
return 0;
}
```
这个实现中,我们使用了一个简单的启发式算法来评估每个游戏状态的价值。在实际应用中,可以根据游戏的具体情况来选择不同的评估函数。
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