使用OpenSceneGraph (osg) ,计算点到一个线段的距离代码实现
时间: 2024-12-16 16:26:58 浏览: 24
在OpenSceneGraph (osg) 中,计算点到线段距离的一般步骤是通过向量几何运算来实现的。以下是一个简单的Python示例,假设我们有两点A和B代表线段的端点,以及点P需要计算距离:
```python
#include <osg/Math>
// 线段的两个端点
osg::Vec3d pointA = osg::Vec3d(0, 0, 0); // A(x1, y1, z1)
osg::Vec3d pointB = osg::Vec3d(1, 1, 1); // B(x2, y2, z2)
// 需要计算距离的点
osg::Vec3d pointP = osg::Vec3d(0.5, 0.5, 0.5); // P(xp, yp,zp)
// 计算向量PA和PB
osg::Vec3d vectorAB = pointB - pointA;
osg::Vec3d vectorAP = pointP - pointA;
// 判断点P是否在线段上,如果在线段上,则距离为0
bool isOnSegment = false;
if (vectorAP.dot(vectorAB) >= 0 && vectorAP.lengthSquared() <= vectorAB.lengthSquared()) {
isOnSegment = true;
}
// 如果不在线上,计算点到线段的垂足距离
double distance = 0;
if (!isOnSegment) {
double t = vectorAP.dot(vectorAB) / vectorAB.lengthSquared();
if (t > 0 && t < 1) { // 检查t是否在0到1之间,防止除数为零
osg::Vec3d projection = vectorAB * t + pointA;
distance = pointP.distance(projection);
} else {
// P在端点处,直接取距离
if (pointP == pointA) {
distance = 0;
} else if (pointP == pointB) {
distance = vectorAB.length();
}
}
}
std::cout << "Point P to line segment AB distance: " << distance << std::endl;
```
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