Physics2D.RaycastAll
时间: 2023-08-27 16:20:28 浏览: 76
Physics2D.RaycastAll是Unity中用于进行2D射线检测的函数之一。它与Physics2D.Raycast函数类似,会从给定的起点位置发射一条射线,并返回所有与射线相交的物体的信息。与其他射线检测函数不同的是,Physics2D.RaycastAll会返回所有相交的物体,而不仅仅是第一个相交的物体。这个函数在一些需要获取所有相交物体信息的场景中非常有用。引用<span class="em">1</span><span class="em">2</span><span class="em">3</span>
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- *1* [unity物理检测的几种方式](https://blog.csdn.net/weixin_33769207/article/details/93492349)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v92^chatsearchT3_1"}}] [.reference_item style="max-width: 33.333333333333336%"]
- *2* [【Unity2D】射线·碰撞投射·方法总结](https://blog.csdn.net/yjy99yjy999/article/details/124551072)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v92^chatsearchT3_1"}}] [.reference_item style="max-width: 33.333333333333336%"]
- *3* [unity,Physics2D.Raycast函数](https://blog.csdn.net/qq_20179331/article/details/129935618)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v92^chatsearchT3_1"}}] [.reference_item style="max-width: 33.333333333333336%"]
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