Jupyter notebook写吃豆人小游戏
时间: 2023-10-31 18:32:15 浏览: 187
写一个完整的吃豆人游戏可能比较困难,但是我们可以写一个简单版本的吃豆人游戏,让玩家通过控制小球来吃掉尽可能多的豆子。以下是一个简单的示例代码:
```
# 导入必要的库
import pygame
import random
# 初始化Pygame
pygame.init()
# 设置窗口大小和标题
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = '吃豆人游戏'
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption(SCREEN_TITLE)
# 定义颜色
BLACK_COLOR = (0, 0, 0)
WHITE_COLOR = (255, 255, 255)
BLUE_COLOR = (0, 0, 255)
YELLOW_COLOR = (255, 255, 0)
# 设置游戏时钟
clock = pygame.time.Clock()
# 定义小球类
class Ball:
def __init__(self, x, y, radius, color):
self.x = x
self.y = y
self.radius = radius
self.color = color
def draw(self):
pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius)
# 定义豆子类
class Dot:
def __init__(self, x, y, radius, color):
self.x = x
self.y = y
self.radius = radius
self.color = color
self.eaten = False
def draw(self):
if not self.eaten:
pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius)
# 创建小球和豆子对象
ball = Ball(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2, 10, YELLOW_COLOR)
dots = []
for i in range(100):
x = random.randint(0, SCREEN_WIDTH)
y = random.randint(0, SCREEN_HEIGHT)
dot = Dot(x, y, 5, WHITE_COLOR)
dots.append(dot)
# 游戏主循环
game_over = False
score = 0
while not game_over:
# 处理退出事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
# 处理键盘事件
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
ball.x -= 5
elif keys[pygame.K_RIGHT]:
ball.x += 5
elif keys[pygame.K_UP]:
ball.y -= 5
elif keys[pygame.K_DOWN]:
ball.y += 5
# 绘制游戏界面
screen.fill(BLACK_COLOR)
ball.draw()
for dot in dots:
dot.draw()
if not dot.eaten and ((dot.x - ball.x)**2 + (dot.y - ball.y)**2)**0.5 < ball.radius + dot.radius:
dot.eaten = True
score += 1
pygame.display.update()
# 控制游戏帧数
clock.tick(60)
# 退出Pygame
pygame.quit()
```
在运行此代码之前,需要先安装Pygame库。此示例代码创建一个小球对象和100个豆子对象,并在游戏主循环中处理键盘事件和绘制游戏界面。当小球与豆子接触时,豆子将被吃掉,并且玩家的得分将增加。
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