vc实现b样条曲线鼠标交互的代码
时间: 2024-06-08 17:05:12 浏览: 18
这里提供一个简单的B样条曲线鼠标交互的VC++代码,仅供参考:
```
#include <afxwin.h>
#include <afxext.h>
#include <math.h>
#define MAX_DEGREE 20
#define MAX_KNOTS 200
#define MAX_POINTS 200
// 定义控制点结构体
struct ControlPoint
{
double x, y;
};
// 定义B样条曲线类
class BSplineCurve
{
public:
BSplineCurve(int k, int n, int m, double* knots, ControlPoint* control_points);
// 插值函数
double Interpolate(double u);
// 绘制函数
void Draw(CDC& dc, CRect rect);
// 鼠标事件处理函数
void OnMouseMove(CPoint point);
void OnLButtonDown(CPoint point);
void OnLButtonUp(CPoint point);
private:
int k; // B样条曲线次数
int n; // 控制点个数
int m; // 节点个数
double* knots; // 节点数组
ControlPoint* control_points; // 控制点数组
double* coef; // 系数数组
// 计算系数
void CalcCoef();
};
BSplineCurve::BSplineCurve(int k, int n, int m, double* knots, ControlPoint* control_points)
{
this->k = k;
this->n = n;
this->m = m;
// 分配存储空间
this->knots = new double[m];
this->control_points = new ControlPoint[n];
this->coef = new double[n];
// 复制数组
memcpy(this->knots, knots, m * sizeof(double));
memcpy(this->control_points, control_points, n * sizeof(ControlPoint));
// 计算系数
CalcCoef();
}
double BSplineCurve::Interpolate(double u)
{
// 查找u所在的区间
int i;
for (i = k - 1; i < m - k; i++)
{
if (u >= knots[i] && u < knots[i + 1])
break;
}
// 计算基函数值
double* N = new double[n];
for (int j = 0; j < n; j++)
N[j] = 0;
N[i] = 1;
for (int d = 1; d <= k; d++)
{
for (int j = i - d + 1; j <= i; j++)
{
double alpha = (u - knots[j]) / (knots[j + d] - knots[j]);
double beta = 1 - alpha;
double N1 = N[j];
double N2 = (j + 1 <= i + k - d) ? N[j + 1] : 0;
N[j] = beta * N1 + alpha * N2;
}
}
// 计算插值结果
double result = 0;
for (int j = 0; j < n; j++)
result += coef[j] * N[j];
delete[] N;
return result;
}
void BSplineCurve::Draw(CDC& dc, CRect rect)
{
CPen pen(PS_SOLID, 1, RGB(0, 0, 0));
dc.SelectObject(&pen);
double step = (knots[m - 1] - knots[k - 1]) / rect.Width();
double u = knots[k - 1];
while (u <= knots[m - k])
{
double x = u;
double y = Interpolate(u);
int ix = (int)((x - knots[k - 1]) / step);
int iy = (int)((y - knots[k - 1]) / step);
dc.SetPixel(ix, iy, RGB(255, 0, 0));
u += step;
}
for (int i = 0; i < n; i++)
{
int ix = (int)((control_points[i].x - knots[k - 1]) / step);
int iy = (int)((control_points[i].y - knots[k - 1]) / step);
dc.SetPixel(ix, iy, RGB(0, 0, 255));
}
}
void BSplineCurve::OnMouseMove(CPoint point)
{
control_points[n - 1].x = (double)point.x;
control_points[n - 1].y = (double)point.y;
CalcCoef();
}
void BSplineCurve::OnLButtonDown(CPoint point)
{
if (n < MAX_POINTS)
{
control_points[n].x = (double)point.x;
control_points[n].y = (double)point.y;
n++;
CalcCoef();
}
}
void BSplineCurve::OnLButtonUp(CPoint point)
{
}
void BSplineCurve::CalcCoef()
{
// 初始化系数数组
for (int i = 0; i < n; i++)
coef[i] = 0;
// 计算系数
for (int i = 0; i < n; i++)
{
double* N = new double[m];
for (int j = 0; j < m; j++)
N[j] = 0;
N[knots[i] <= knots[m - k] ? m - 1 : k - 1] = 1;
for (int d = 1; d <= k; d++)
{
for (int j = m - k + d - 1; j >= k - d; j--)
{
double alpha = (knots[j + k - d] - knots[i]) / (knots[j + k - d] - knots[j]);
double beta = 1 - alpha;
double N1 = N[j + 1];
double N2 = (j + k <= m - 1) ? N[j] : 0;
N[j] = alpha * N1 + beta * N2;
}
}
// 累加系数
for (int j = 0; j < n; j++)
{
coef[j] += N[j] * control_points[i].y;
}
delete[] N;
}
}
// 定义主窗口类
class CMainFrame : public CFrameWnd
{
public:
CMainFrame();
protected:
afx_msg void OnPaint();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
DECLARE_MESSAGE_MAP()
private:
BSplineCurve* curve;
};
CMainFrame::CMainFrame()
{
Create(NULL, _T("B-Spline Curve"), WS_OVERLAPPEDWINDOW, CRect(0, 0, 640, 480));
// 初始化控制点数组
ControlPoint* control_points = new ControlPoint[MAX_POINTS];
control_points[0].x = 100;
control_points[0].y = 200;
control_points[1].x = 200;
control_points[1].y = 300;
control_points[2].x = 300;
control_points[2].y = 200;
// 初始化节点数组
int k = 3;
int n = 3;
int m = n + k;
double* knots = new double[m];
knots[0] = knots[1] = knots[2] = 0;
knots[3] = knots[4] = knots[5] = 1;
curve = new BSplineCurve(k, n, m, knots, control_points);
}
void CMainFrame::OnPaint()
{
CPaintDC dc(this);
CRect rect;
GetClientRect(&rect);
curve->Draw(dc, rect);
}
void CMainFrame::OnMouseMove(UINT nFlags, CPoint point)
{
curve->OnMouseMove(point);
Invalidate();
}
void CMainFrame::OnLButtonDown(UINT nFlags, CPoint point)
{
curve->OnLButtonDown(point);
Invalidate();
}
void CMainFrame::OnLButtonUp(UINT nFlags, CPoint point)
{
curve->OnLButtonUp(point);
Invalidate();
}
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
ON_WM_PAINT()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
END_MESSAGE_MAP()
// 定义应用程序类
class CMyApp : public CWinApp
{
public:
virtual BOOL InitInstance();
};
BOOL CMyApp::InitInstance()
{
CMainFrame* frame = new CMainFrame();
m_pMainWnd = frame;
frame->ShowWindow(SW_SHOW);
frame->UpdateWindow();
return TRUE;
}
CMyApp myApp;
```
在这个例子中,我们使用了MFC框架,自定义了一个B-Spline Curve类,实现了插值和鼠标交互功能,并在主窗口类中调用该类的方法进行绘制和事件处理。
相关推荐
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)