using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class Inventory : MonoBehaviour { public Button btn_pickup; public GameObject item; public Sprite[] sprites; public static class UIBind{ public static void BindClick(Button btn,UnityAction onClick) { btn.onClick.AddListener(onClick); } } private GameObject content; private Dictionary<string, int> itemsDic = new Dictionary<string, int>(); private Dictionary<string, GameObject> objsDic = new Dictionary<string, GameObject>(); void Start() { content = GameObject.Find("Canvas/Inventory/Viewport/Content"); UIBind.BindClick(btn_pickup, OnClickPickUp); } void OnClickPickUp() { Sprite sprite = sprites[Random.Range(0,sprites.Length)]; if (itemsDic.ContainsKey(sprite.name)) { itemsDic[sprite.name]++; objsDic[sprite.name].transform.Find("num").GetComponent<Text>().text = "x" + itemsDic[sprite.name].ToString(); } else { itemsDic.Add(sprite.name, 1); GameObject obj = Instantiate(item, content.transform); Image image = obj.transform.Find("slot").GetComponent<Image>(); image.sprite = sprite; Text text = obj.transform.Find("num").GetComponent<Text>(); text.text = "x" + itemsDic[sprite.name].ToString(); ; obj.GetComponentInChildren<Button>().onClick.AddListener(delegate() { OnClickUse(obj, sprite.name, text); }); objsDic.Add(sprite.name, obj); } } void OnClickUse(GameObject obj,string name ,Text text) { itemsDic[name]--; if (itemsDic[name] <=0) { itemsDic.Remove(name); objsDic.Remove(name); Destroy(obj); } else { text.text = "x" + itemsDic[name].ToString(); } } }麻烦帮我注释并且修正下
时间: 2024-02-10 09:15:32 浏览: 35
下面是对代码的注释和修正:
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
public class Inventory : MonoBehaviour
{
// 拾取按钮
public Button btn_pickup;
// 物品预制体
public GameObject item;
// 所有物品的图片
public Sprite[] sprites;
// 静态内部类,用于绑定按钮点击事件
public static class UIBind
{
public static void BindClick(Button btn, UnityAction onClick)
{
btn.onClick.AddListener(onClick);
}
}
// 物品栏的内容
private GameObject content;
// 存储物品数量的字典
private Dictionary<string, int> itemsDic = new Dictionary<string, int>();
// 存储物品对象的字典
private Dictionary<string, GameObject> objsDic = new Dictionary<string, GameObject>();
void Start()
{
// 获取物品栏的内容对象
content = GameObject.Find("Canvas/Inventory/Viewport/Content");
// 绑定拾取按钮的点击事件
UIBind.BindClick(btn_pickup, OnClickPickUp);
}
// 点击拾取按钮的事件处理函数
void OnClickPickUp()
{
// 随机选择一张物品图片
Sprite sprite = sprites[Random.Range(0, sprites.Length)];
if (itemsDic.ContainsKey(sprite.name))
{
// 如果已经有该物品,则数量加1
itemsDic[sprite.name]++;
objsDic[sprite.name].transform.Find("num").GetComponent<Text>().text = "x" + itemsDic[sprite.name].ToString();
}
else
{
// 如果没有该物品,则添加新物品
itemsDic.Add(sprite.name, 1);
// 创建新的物品对象
GameObject obj = Instantiate(item, content.transform);
// 设置物品图片
Image image = obj.transform.Find("slot").GetComponent<Image>();
image.sprite = sprite;
// 设置物品数量
Text text = obj.transform.Find("num").GetComponent<Text>();
text.text = "x" + itemsDic[sprite.name].ToString();
// 绑定物品使用按钮的点击事件
obj.GetComponentInChildren<Button>().onClick.AddListener(delegate ()
{
OnClickUse(obj, sprite.name, text);
});
objsDic.Add(sprite.name, obj);
}
}
// 点击物品使用按钮的事件处理函数
void OnClickUse(GameObject obj, string name, Text text)
{
// 物品数量减1
itemsDic[name]--;
if (itemsDic[name] <= 0)
{
// 如果数量为0,则从字典和界面上移除该物品
itemsDic.Remove(name);
objsDic.Remove(name);
Destroy(obj);
}
else
{
// 否则更新物品数量
text.text = "x" + itemsDic[name].ToString();
}
}
}
```