unity 按键切换动画
时间: 2023-10-01 12:07:03 浏览: 138
在Unity中,你可以使用以下代码来实现按键切换动画的功能:
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
private Animator animator; // 动画状态机组件
void Start()
{
animator = GetComponent<Animator>(); // 获取动画状态机组件
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space)) // 按下空格键
{
animator.SetTrigger("SwitchAnimation"); // 设置动画切换触发器
}
}
}
```
这段代码中,我们首先获取了动画状态机组件,并在Update函数中检测是否按下了空格键。一旦按下空格键,就通过设置动画切换触发器来切换动画状态。你可以根据自己的需求修改按键和触发器的名称。这样,每次按下空格键,就会切换到下一个动画状态。<span class="em">1</span><span class="em">2</span><span class="em">3</span>
#### 引用[.reference_title]
- *1* [Unity按键切换状态机](https://blog.csdn.net/qq_36917144/article/details/118445402)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_1"}}] [.reference_item style="max-width: 50%"]
- *2* *3* [【Unity笔记】连招动画切换方式(一)](https://blog.csdn.net/Dugege007/article/details/128007018)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_1"}}] [.reference_item style="max-width: 50%"]
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