export function formatPlays(plays: number): string {
时间: 2024-03-26 08:41:21 浏览: 13
这是一个TypeScript中的函数定义。它导出一个名为"formatPlays"的函数,接受一个名为"plays"的参数,类型为number,返回一个string类型的值。例如:
```
export function formatPlays(plays: number): string {
if (plays < 1000) {
return plays.toString();
} else if (plays < 1000000) {
return (plays / 1000).toFixed(1) + 'K';
} else {
return (plays / 1000000).toFixed(1) + 'M';
}
}
```
在上面的示例中,我们定义了一个名为"formatPlays"的函数,它接受一个名为"plays"的参数,类型为number。根据"plays"的大小,该函数返回一个表示播放次数的字符串,可以是原始的数字字符串,也可以是以K或M结尾的字符串。该函数通过"export"关键字导出,可以在其他文件中使用。
相关问题
翻译代码 this.$set(this.videoObj, this.selectIndex, { ...this.videoObj[this.selectIndex], playUrl: data.playUrl, index: this.selectIndex, rate: this.videoRate, // 时间点 timePoint: this.currentS, playS: thi
s.$set(this.videoObj, this.selectIndex, { ...this.videoObj[this.selectIndex], playUrl: data.playUrl, index: this.selectIndex, rate: this.videoRate, // 时间点 timePoint: this.currentS, playS: thi
这段代码使用了 Vue.js 框架提供的 `$set` 方法,将 `this.videoObj` 对象中索引为 `this.selectIndex` 的元素替换为一个新的对象。这个新对象使用了 ES6 的对象扩展语法 `...`,将原对象中索引为 `this.selectIndex` 的元素的所有属性复制到了新对象中。同时,新对象增加了一些新的属性,如 `playUrl`、`index`、`rate`、`timePoint` 和 `playS` 等。其中,`playUrl` 属性的值为 `data.playUrl`,`index` 属性的值为 `this.selectIndex`,`rate` 属性的值为 `this.videoRate`,`timePoint` 属性的值为 `this.currentS`,`playS` 属性的值为 `thi`(代码中可能存在缺失)。
def play(strategy0, strategy1, goal=GOAL_SCORE): """Simulate a game and return the final scores of both players, with Player 0's score first, and Player 1's score second. A strategy is a function that takes two total scores as arguments (the current player's score, and the opponent's score), and returns a number of dice that the current player will roll this turn. strategy0: The strategy function for Player 0, who plays first. strategy1: The strategy function for Player 1, who plays second. """ who = 0 # Which player is about to take a turn, 0 (first) or 1 (second) score, opponent_score = 0, 0 "*** YOUR CODE HERE ***" while score < goal and opponent_score < goal: if who == 0: score += take_turn(strategy0(score, opponent_score), opponent_score, select_dice(score, opponent_score)) if can_swap(score, opponent_score): # score = opponent_score # opponent_score = score score, opponent_score = opponent_score, score who = other(0) else: opponent_score += take_turn(strategy1(opponent_score, score), score, select_dice(opponent_score, score)) if can_swap(opponent_score, score): # opponent_score = score # score = opponent_score opponent_score, score = score, opponent_score who = other(1) return score, opponent_score换一种写法
下面是一种使用更加简洁的写法:
```
def play(strategy0, strategy1, goal=GOAL_SCORE):
scores = [0, 0]
who = 0
while max(scores) < goal:
opponent_score = scores[1 - who]
num_rolls = strategy0(scores[who], opponent_score) if who == 0 else strategy1(scores[who], opponent_score)
scores[who] += take_turn(num_rolls, opponent_score, select_dice(scores[who], opponent_score))
if can_swap(scores[who], opponent_score):
scores[who], scores[1 - who] = scores[1 - who], scores[who]
who = 1 - who
return tuple(scores)
```
这个写法将玩家的得分放在一个列表中,使用了更加简洁的语法来交替玩家的回合,并且使用了 `1 - who` 来表示另一个玩家的位置。同时,也将 `take_turn` 函数的参数与 `strategy` 函数的参数分开了,让代码更加清晰易懂。