Can't play movie [D:/unity3dprojiect/video/Assets/StreamingAssetsfile://D:/unity3dprojiect/video/Assets/StreamingAssets关到位开关损坏]
时间: 2023-08-13 20:04:16 浏览: 158
It seems like there is an error message related to playing a movie file. The error message suggests that the movie file path is incorrect or the file is damaged. Make sure the file path is correct and the movie file is not corrupted. If the file is damaged, you may need to obtain a new copy of the file.
相关问题
Unable to read header from archive file: E:/BaiduNetdiskDownload/Unity-Vuplex-Example-master/Assets/StreamingAssets/avatar.glb
As an AI language model, I am unable to access files on your local machine or diagnose issues with them. However, the error message suggests that there may be an issue with the archive file header, which could indicate a corrupt or incomplete file. You may want to try re-downloading the file or checking for any errors during the download process. Alternatively, there may be an issue with the software you are using to extract the file, so you could try using a different archive tool or updating the one you are currently using.
NullReferenceException: Object reference not set to an instance of an object Inventory.OnClickPickUp () (at Assets/Script/Inventory.cs:39) UnityEngine.Events.InvokableCall.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.Events.UnityEvent.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
这是一个 NullReferenceException 异常,在调用 Inventory.cs 脚本的 OnClickPickUp() 函数的时候发生了错误。可能是因为对象的引用未被正确初始化,导致出现了 "Object reference not set to an instance of an object" 的错误。你需要检查 Inventory.cs 中的代码,确认所有的对象都被正确地初始化并且没有为空的引用。另外,也需要检查你的按钮是否正确绑定了 OnClickPickUp() 函数。
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