Can't play movie [D:/unity3dprojiect/video/Assets/StreamingAssetsfile://D:/unity3dprojiect/video/Assets/StreamingAssets关到位开关损坏]
时间: 2023-08-13 13:04:16 浏览: 167
It seems like there is an error message related to playing a movie file. The error message suggests that the movie file path is incorrect or the file is damaged. Make sure the file path is correct and the movie file is not corrupted. If the file is damaged, you may need to obtain a new copy of the file.
相关问题
Unable to read header from archive file: E:/BaiduNetdiskDownload/Unity-Vuplex-Example-master/Assets/StreamingAssets/avatar.glb
As an AI language model, I am unable to access files on your local machine or diagnose issues with them. However, the error message suggests that there may be an issue with the archive file header, which could indicate a corrupt or incomplete file. You may want to try re-downloading the file or checking for any errors during the download process. Alternatively, there may be an issue with the software you are using to extract the file, so you could try using a different archive tool or updating the one you are currently using.
unity打包安卓后Application.OpenURL($"file://{安卓文件路径}");失效
在Unity打包安卓应用后,如果通过`Application.OpenURL`函数尝试打开本地文件,如`$("file:///path/to/your/file")`,可能会遇到失效的问题。这是因为Unity默认的Android打包设置中,对于文件访问采用了安全模式(SafetyNet),这会阻止直接从应用内打开外部文件,尤其是非网络资源。
要解决这个问题,你可以采用以下方法:
1. **临时启用USB调试**:
当设备连接到电脑时,在开发者选项里启用“USB调试”和“允许来自此计算机的应用程序安装”,然后在Unity中试用打开文件功能。
2. **使用Content URI scheme**:
使用`content://`代替`file://`,结合AssetBundle或StreamingAssets的方式加载,这样可以在应用内管理文件路径,而不是直接暴露给外部浏览器:
```csharp
string assetPath = "path/to/your/file";
var url = "content://" + Application.dataPath.Replace("\\", "/") + "/" + assetPath;
Application.OpenURL(url);
```
确保在发布时将这些资产移到正确的位置,并且AndroidManifest.xml中添加相应的访问权限。
3. **自定义安装后的Activity**:
如果需要频繁地打开特定类型的文件,可以创建一个自定义的Intent,并在安装完成后启动这个Activity,让它处理文件访问。
4. **使用插件或第三方库**:
可能存在一些插件或第三方库可以帮助处理这样的场景,如FilePicker插件等。
注意,这些方法可能会在发布审核时出现问题,所以最好在测试环境中验证,确保满足Google Play Store的规定。
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