对waveInOpen采集到的音频进行混音
时间: 2024-04-08 17:29:24 浏览: 52
可同时8个wave文件混音(338KB)...
要对通过waveInOpen采集到的音频进行混音,您可以使用Windows多媒体API中的waveOutOpen函数打开一个音频输出设备,并通过waveOutWrite函数将采集到的音频数据写入输出设备进行播放。下面是一个简单的示例代码:
```c++
#include <Windows.h>
#include <mmsystem.h>
#pragma comment(lib, "winmm.lib")
#define NUM_BUFFERS 3
#define BUFFER_SIZE 4096
HWAVEIN hWaveIn;
WAVEHDR waveHeaders[NUM_BUFFERS];
char buffers[NUM_BUFFERS][BUFFER_SIZE];
HWAVEOUT hWaveOut;
WAVEHDR waveOutHeaders[NUM_BUFFERS];
char outBuffers[NUM_BUFFERS][BUFFER_SIZE];
void CALLBACK WaveInProc(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2)
{
if (uMsg == WIM_DATA)
{
// 混音处理,将录制的音频数据与已播放的音频数据进行混合
LPWAVEHDR pHdr = (LPWAVEHDR)dwParam1;
memcpy(outBuffers[0] + pHdr->dwBytesRecorded, pHdr->lpData, pHdr->dwBytesRecorded);
// 将录音数据写入输出设备进行播放
waveOutWrite(hWaveOut, pHdr, sizeof(WAVEHDR));
// 释放已经处理完的缓冲区
waveInUnprepareHeader(hwi, pHdr, sizeof(WAVEHDR));
waveInPrepareHeader(hwi, pHdr, sizeof(WAVEHDR));
waveInAddBuffer(hwi, pHdr, sizeof(WAVEHDR));
}
}
void StartRecordingAndPlayback()
{
// 设置录音参数
WAVEFORMATEX format;
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = 1;
format.nSamplesPerSec = 44100;
format.wBitsPerSample = 16;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
format.cbSize = 0;
// 打开音频输入设备
if (waveInOpen(&hWaveIn, WAVE_MAPPER, &format, (DWORD_PTR)WaveInProc, 0, CALLBACK_FUNCTION) != MMSYSERR_NOERROR)
{
printf("无法打开音频输入设备!\n");
return;
}
// 初始化录音缓冲区
for (int i = 0; i < NUM_BUFFERS; i++)
{
waveHeaders[i].lpData = buffers[i];
waveHeaders[i].dwBufferLength = BUFFER_SIZE;
waveHeaders[i].dwBytesRecorded = 0;
waveHeaders[i].dwUser = 0;
waveHeaders[i].dwFlags = 0;
waveHeaders[i].dwLoops = 0;
waveInPrepareHeader(hWaveIn, &waveHeaders[i], sizeof(WAVEHDR));
waveInAddBuffer(hWaveIn, &waveHeaders[i], sizeof(WAVEHDR));
}
// 打开音频输出设备
if (waveOutOpen(&hWaveOut, WAVE_MAPPER, &format, 0, 0, CALLBACK_NULL) != MMSYSERR_NOERROR)
{
printf("无法打开音频输出设备!\n");
waveInClose(hWaveIn);
return;
}
// 初始化音频输出缓冲区
for (int i = 0; i < NUM_BUFFERS; i++)
{
waveOutHeaders[i].lpData = outBuffers[i];
waveOutHeaders[i].dwBufferLength = BUFFER_SIZE;
waveOutHeaders[i].dwBytesRecorded = 0;
waveOutHeaders[i].dwUser = 0;
waveOutHeaders[i].dwFlags = 0;
waveOutHeaders[i].dwLoops = 0;
waveOutPrepareHeader(hWaveOut, &waveOutHeaders[i], sizeof(WAVEHDR));
}
// 开始录音和播放
waveInStart(hWaveIn);
for (int i = 0; i < NUM_BUFFERS; i++)
{
waveOutWrite(hWaveOut, &waveOutHeaders[i], sizeof(WAVEHDR));
}
printf("开始录音和播放,请按任意键停止...\n");
getchar();
// 停止录音和播放
waveInStop(hWaveIn);
waveInReset(hWaveIn);
waveInClose(hWaveIn);
waveOutReset(hWaveOut);
waveOutClose(hWaveOut);
printf("录音和播放已停止。\n");
}
int main()
{
StartRecordingAndPlayback();
return 0;
}
```
这个示例代码会同时进行录音和播放,将录制的音频数据与已经播放的音频数据进行混合,并通过音频输出设备进行播放。
请注意,这只是一个简单的示例,用于演示如何进行音频混音。在实际应用中,您可能需要更复杂的算法和处理来实现更高质量的混音效果。
希望这可以帮助您进行音频混音操作!如果您还有其他问题,请随时提问。
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