Chessboard chessboard = new Chessboard(); for (int row = 0; row < Constant.CHESSBOARD_ROW_SIZE.getNum(); row++) { line = reader.readLine(); String[] pieceStrings = line.split(" "); for (int col = 0; col < Constant.CHESSBOARD_COL_SIZE.getNum(); col++) { String pieceString = pieceStrings[col].trim(); if (!pieceString.equals("")) { ChessPiece piece = ChessPiece.fromString(pieceString); if (piece != null) { ChessboardPoint point = new ChessboardPoint(row, col); chessboard.setChessPiece(point, piece); } } } } // 关闭文件 reader.close(); // 步数加一 moveCount++; // 设置当前行动方 gameController.setCurrentPlayer(currentPlayerColor); return chessboard;详细分析这段代码的作用精确到每一步
时间: 2023-06-26 22:08:11 浏览: 126
这段代码的作用是读取一个文本文件,其中包含了一个棋盘上的棋子分布,然后将这些棋子分布设置到一个 Chessboard 对象中,并返回该对象。
具体来说,代码首先创建了一个空的 Chessboard 对象。然后,代码通过循环遍历该棋盘的所有行和列。在每个格子上,代码读取输入文件中对应位置的字符串,然后使用 ChessPiece.fromString() 方法将该字符串转换为对应的棋子对象。如果转换成功,则代码将该棋子对象设置到 Chessboard 对象中对应位置的属性中。
最后,代码关闭了输入文件,增加了步数计数器的值,并设置当前行动方,最终将 Chessboard 对象返回。
相关问题
怎么让java运行时棋盘随鼠标移动而高亮public class ChessboardComponent extends JComponent { private final CellComponent[][] gridComponents = new CellComponent[CHESSBOARD_ROW_SIZE.getNum()][CHESSBOARD_COL_SIZE.getNum()]; private final int CHESS_SIZE; private final Set<ChessboardPoint> riverCell = new HashSet<>(); private GameController gameController; public ChessboardComponent(int chessSize) { CHESS_SIZE = chessSize; int width = CHESS_SIZE * 7; int height = CHESS_SIZE * 9; enableEvents(AWTEvent.MOUSE_EVENT_MASK);// Allow mouse events to occur setLayout(null); // Use absolute layout. setSize(width, height); System.out.printf("chessboard width, height = [%d : %d], chess size = %d\n", width, height, CHESS_SIZE); initiateGridComponents(); }
你可以在ChessboardComponent类中添加MouseMotionListener,重写mouseMoved()方法,然后在该方法中计算当前鼠标所在的棋盘格子,并将该格子高亮显示。
具体实现步骤如下:
1. 在ChessboardComponent类中添加MouseMotionListener。
2. 重写mouseMoved()方法,在该方法中获取当前鼠标的坐标。
3. 根据鼠标坐标计算出当前所在的棋盘格子。
4. 将该格子高亮显示。
下面是一个示例代码:
```
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ChessboardComponent extends JComponent {
private final CellComponent[][] gridComponents = new CellComponent[CHESSBOARD_ROW_SIZE.getNum()][CHESSBOARD_COL_SIZE.getNum()];
private final int CHESS_SIZE;
private final Set<ChessboardPoint> riverCell = new HashSet<>();
private GameController gameController;
private ChessboardPoint highlightedCell = null;
public ChessboardComponent(int chessSize) {
CHESS_SIZE = chessSize;
int width = CHESS_SIZE * 7;
int height = CHESS_SIZE * 9;
enableEvents(AWTEvent.MOUSE_EVENT_MASK);// Allow mouse events to occur
addMouseMotionListener(new MouseMotionAdapter() {
public void mouseMoved(MouseEvent e) {
int x = e.getX();
int y = e.getY();
int row = y / CHESS_SIZE;
int col = x / CHESS_SIZE;
if (row >= 0 && row < CHESSBOARD_ROW_SIZE.getNum() && col >= 0 && col < CHESSBOARD_COL_SIZE.getNum()) {
if (highlightedCell != null) {
gridComponents[highlightedCell.getRow()][highlightedCell.getCol()].setHighlighted(false);
}
gridComponents[row][col].setHighlighted(true);
highlightedCell = new ChessboardPoint(row, col);
}
}
});
setLayout(null); // Use absolute layout.
setSize(width, height);
System.out.printf("chessboard width, height = [%d : %d], chess size = %d\n", width, height, CHESS_SIZE);
initiateGridComponents();
}
}
```
在这个示例中,我们在ChessboardComponent类中添加了MouseMotionListener,并重写了mouseMoved()方法。在该方法中,我们计算出当前鼠标所在的棋盘格子,并将该格子高亮显示。注意,我们使用highlightedCell来记录当前高亮的格子,以便在鼠标移动时取消之前高亮的格子。
import cv2 import numpy as np chessboard_size = (7,10) # 棋盘格行列数 objp = np.zeros((np.prod(chessboard_size), 3), np.float32) # 内部点的坐标 objp[:, :2] = np.mgrid[0:chessboard_size[0], 0:chessboard_size[1]].T.reshape(-1, 2) img = cv2.imread('C:\Users\lenovo\Desktop\棋盘格\标定图片\OpenCV_Chessboard.png') gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY) ret, corners = cv2.findChessboardCorners(gray, chessboard_size, None) if ret == True: cv2.drawChessboardCorners(img, chessboard_size, corners, ret) ret, mtx, dist, rvecs, tvecs = cv2.calibrateCamera([objp], [corners], gray.shape[::-1], None, None)这段代码怎么改可以打印出相机的内部参数和畸变系数以及外部参数
以下是修改后的代码,可以打印出相机的内部参数和畸变系数以及外部参数:
```
import cv2
import numpy as np
chessboard_size = (7,10) # 棋盘格行列数
objp = np.zeros((np.prod(chessboard_size), 3), np.float32) # 内部点的坐标
objp[:, :2] = np.mgrid[0:chessboard_size[0], 0:chessboard_size[1]].T.reshape(-1, 2)
img = cv2.imread('C:\Users\lenovo\Desktop\棋盘格\标定图片\OpenCV_Chessboard.png')
gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
ret, corners = cv2.findChessboardCorners(gray, chessboard_size, None)
if ret == True:
cv2.drawChessboardCorners(img, chessboard_size, corners, ret)
ret, mtx, dist, rvecs, tvecs = cv2.calibrateCamera([objp], [corners], gray.shape[::-1], None, None)
# 打印相机内部参数和畸变系数
print("相机内部参数:")
print(mtx)
print("畸变系数:")
print(dist)
# 打印外部参数
print("旋转向量:")
print(rvecs)
print("平移向量:")
print(tvecs)
```
需要注意的是,外部参数的打印结果是旋转向量和平移向量,不是直接的旋转矩阵和平移矩阵。如果需要得到旋转矩阵和平移矩阵,可以使用 `cv2.Rodrigues()` 函数将旋转向量转换为旋转矩阵。
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