def check_win(self, x, y): directions = [(0, 1), (1, 0), (1, 1), (1, -1)] for dx, dy in directions: count = 1 tx, ty = x, y while tx + dx >= 0 and tx + dx < self.size and ty + dy >= 0 and ty + dy < self.size and \ self.chessboard[tx + dx][ty + dy] == self.chessboard[x][y]: count += 1 tx += dx ty += dy tx, ty = x, y while tx - dx >= 0 and tx - dx < self.size and ty - dy >= 0 and ty - dy < self.size and \ self.chessboard[tx - dx][ty - dy] == self.chessboard[x][y]: count += 1 tx -= dx ty -= dy if count >= 5: return True return False 这里明明没有赢但为什么会返回True
时间: 2024-02-10 12:20:06 浏览: 34
这段代码是用来检查五子棋游戏中是否有一方胜利的函数,根据您提供的代码,我无法确定具体情况。但是有可能是以下几种情况导致返回True:
1. 棋子在某一方向上出现了6个或更多的棋子,即count>=6,但是在判断count>=5时就已经返回了True。
2. 棋子在某一方向上出现了5个棋子,即count=5,此时也会返回True。
如果您能提供更多的代码和信息,我可以更详细地帮您分析问题。
相关问题
import numpy as np from platypus import NSGAII, Problem, Real, Integer # 定义问题 class JobShopProblem(Problem): def __init__(self, jobs, machines, processing_times): num_jobs = len(jobs) num_machines = len(machines[0]) super().__init__(num_jobs, 1, 1) self.jobs = jobs self.machines = machines self.processing_times = processing_times self.types[:] = Integer(0, num_jobs - 1) self.constraints[:] = [lambda x: x[0] == 1] def evaluate(self, solution): job_order = np.argsort(np.array(solution.variables[:], dtype=int)) machine_available_time = np.zeros(len(self.machines)) job_completion_time = np.zeros(len(self.jobs)) for job_idx in job_order: job = self.jobs[job_idx] for machine_idx, processing_time in zip(job, self.processing_times[job_idx]): machine_available_time[machine_idx] = max(machine_available_time[machine_idx], job_completion_time[job_idx]) job_completion_time[job_idx] = machine_available_time[machine_idx] + processing_time solution.objectives[:] = [np.max(job_completion_time)] # 定义问题参数 jobs = [[0, 1], [2, 0], [1, 2]] machines = [[0, 1, 2], [1, 2, 0], [2, 0, 1]] processing_times = [[5, 4], [3, 5], [1, 3]] # 创建算法实例 problem = JobShopProblem(jobs, machines, processing_times) algorithm = NSGAII(problem) algorithm.population_size = 100 # 设置优化目标 problem.directions[:] = Problem.MINIMIZE # 定义算法参数 algorithm.population_size = 100 max_generations = 100 mutation_probability = 0.1 # 设置算法参数 algorithm.max_iterations = max_generations algorithm.mutation_probability = mutation_probability # 运行算法 algorithm.run(max_generations) # 输出结果 print("最小化的最大完工时间:", algorithm.result[0].objectives[0]) print("工件加工顺序和机器安排方案:", algorithm.result[0].variables[:]) 请检查上述代码
代码的语法没有问题,但是在定义问题时,约束条件中的 lambda 函数有误。应该将 x[0] == 1 改为 x[0] == 0,因为变量的范围是 0 到 num_jobs - 1。另外,应该在 lambda 函数前加上 @staticmethod,表示这是一个静态方法。修改后的代码如下:
```
import numpy as np
from platypus import NSGAII, Problem, Real, Integer
# 定义问题
class JobShopProblem(Problem):
def __init__(self, jobs, machines, processing_times):
num_jobs = len(jobs)
num_machines = len(machines[0])
super().__init__(num_jobs, 1, 1)
self.jobs = jobs
self.machines = machines
self.processing_times = processing_times
self.types[:] = Integer(0, num_jobs - 1)
self.constraints[:] = [self.check_order]
@staticmethod
def check_order(x):
return x[0] == 0
def evaluate(self, solution):
job_order = np.argsort(np.array(solution.variables[:], dtype=int))
machine_available_time = np.zeros(len(self.machines))
job_completion_time = np.zeros(len(self.jobs))
for job_idx in job_order:
job = self.jobs[job_idx]
for machine_idx, processing_time in zip(job, self.processing_times[job_idx]):
machine_available_time[machine_idx] = max(machine_available_time[machine_idx], job_completion_time[job_idx])
job_completion_time[job_idx] = machine_available_time[machine_idx] + processing_time
solution.objectives[:] = [np.max(job_completion_time)]
# 定义问题参数
jobs = [[0, 1], [2, 0], [1, 2]]
machines = [[0, 1, 2], [1, 2, 0], [2, 0, 1]]
processing_times = [[5, 4], [3, 5], [1, 3]]
# 创建算法实例
problem = JobShopProblem(jobs, machines, processing_times)
algorithm = NSGAII(problem)
algorithm.population_size = 100
# 设置优化目标
problem.directions[:] = Problem.MINIMIZE
# 定义算法参数
algorithm.population_size = 100
max_generations = 100
mutation_probability = 0.1
# 设置算法参数
algorithm.max_iterations = max_generations
algorithm.mutation_probability = mutation_probability
# 运行算法
algorithm.run(max_generations)
# 输出结果
print("最小化的最大完工时间:", algorithm.result[0].objectives[0])
print("工件加工顺序和机器安排方案:", algorithm.result[0].variables[:])
```
python五子棋人机对战_Python:游戏:五子棋之人机对战
好的,我了解你的问题。你想了解如何使用Python编写五子棋人机对战游戏,对吧?
首先,你需要安装Python的GUI库,如Tkinter或PyQt5,来创建游戏界面。接着,你需要编写五子棋的游戏逻辑。这包括实现棋盘和棋子的绘制、落子、判断胜负等功能。
对于人机对战,你需要实现AI算法来让电脑能够下棋。可以使用经典的博弈树搜索算法,或者深度学习算法来训练神经网络来进行决策。
以下是一个简单的五子棋人机对战游戏的代码示例,供你参考:
```python
import tkinter as tk
import random
class Gobang:
def __init__(self):
self.root = tk.Tk()
self.root.title("五子棋-人机对战")
self.chessboard = Chessboard(self.root, width=500, height=500)
self.chessboard.pack()
self.chessboard.bind("<Button-1>", self.play)
self.player = 1
self.gameover = False
self.ai = AI(self.chessboard)
def play(self, event):
if self.gameover:
return
x, y = self.chessboard.get_index(event.x, event.y)
if self.chessboard.chess_map[x][y] != 0:
return
self.chessboard.draw_chess(x, y, self.player)
self.chessboard.chess_map[x][y] = self.player
if self.check_win(x, y):
self.gameover = True
tk.messagebox.showinfo("游戏结束", "恭喜玩家{}获胜!".format(self.player))
return
self.player = 3 - self.player
self.ai.play()
if self.check_win(self.ai.last_x, self.ai.last_y):
self.gameover = True
tk.messagebox.showinfo("游戏结束", "恭喜电脑获胜!")
def check_win(self, x, y):
directions = [(0, 1), (1, 0), (1, 1), (1, -1)]
for dx, dy in directions:
count = 1
tx, ty = x, y
while tx + dx >= 0 and tx + dx < 15 and ty + dy >= 0 and ty + dy < 15 and self.chessboard.chess_map[tx + dx][ty + dy] == self.player:
count += 1
tx += dx
ty += dy
tx, ty = x, y
while tx - dx >= 0 and tx - dx < 15 and ty - dy >= 0 and ty - dy < 15 and self.chessboard.chess_map[tx - dx][ty - dy] == self.player:
count += 1
tx -= dx
ty -= dy
if count >= 5:
return True
return False
def run(self):
self.root.mainloop()
class Chessboard(tk.Canvas):
def __init__(self, master=None, cnf={}, **kw):
super().__init__(master, cnf, **kw)
self.chess_map = [[0 for i in range(15)] for j in range(15)]
self.last_chess = None
self.draw_board()
def draw_board(self):
for i in range(15):
self.create_line(50, 50 + i * 30, 440, 50 + i * 30)
self.create_line(50 + i * 30, 50, 50 + i * 30, 440)
self.create_oval(83, 83, 117, 117, fill="black")
self.create_oval(413, 83, 447, 117, fill="black")
self.create_oval(83, 413, 117, 447, fill="black")
self.create_oval(413, 413, 447, 447, fill="black")
def draw_chess(self, x, y, player):
color = "black" if player == 1 else "white"
self.create_oval(50 + y * 30 - 13, 50 + x * 30 - 13, 50 + y * 30 + 13, 50 + x * 30 + 13, fill=color)
self.last_chess = (x, y)
def get_index(self, x, y):
return (round((y - 50) / 30), round((x - 50) / 30))
class AI:
def __init__(self, chessboard):
self.chessboard = chessboard
self.last_x = -1
self.last_y = -1
def play(self):
empty_list = []
for i in range(15):
for j in range(15):
if self.chessboard.chess_map[i][j] == 0:
empty_list.append((i, j))
if not empty_list:
return
x, y = self.random_play(empty_list)
self.chessboard.draw_chess(x, y, 2)
self.chessboard.chess_map[x][y] = 2
self.last_x, self.last_y = x, y
def random_play(self, empty_list):
return random.choice(empty_list)
if __name__ == "__main__":
game = Gobang()
game.run()
```
这段代码使用了Tkinter库来创建游戏界面,使用了Canvas组件来绘制棋盘和棋子。AI算法使用了随机算法,即在可落子的点中随机选择一个点进行下棋。
当你运行这段代码时,会弹出一个窗口,你可以在窗口中进行五子棋的人机对战游戏。