写出一个python代码。用pygame设计一个卡牌类回合制对战游戏,要求游戏包含5个角色,这五个角色需要有不同的基础属性以及属于自己的独特技能,要求两方对决,一方血量变为0的失败,另一方胜利
时间: 2024-02-18 14:05:50 浏览: 44
好的,下面是一个简单的代码示例:
```python
import pygame
import random
# 定义角色属性和技能
class Character:
def __init__(self, name, hp, attack, defense, skill):
self.name = name
self.hp = hp
self.attack = attack
self.defense = defense
self.skill = skill
# 定义角色技能
class Skill:
def __init__(self, name, damage, effect):
self.name = name
self.damage = damage
self.effect = effect
# 定义游戏窗口大小和颜色
WIDTH = 800
HEIGHT = 600
BG_COLOR = (255, 255, 255)
# 初始化pygame
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Card Battle Game")
# 定义字体
font = pygame.font.Font(None, 30)
# 加载角色和技能
characters = [
Character("Warrior", 100, 20, 10, Skill("Slash", 30, None)),
Character("Mage", 80, 10, 5, Skill("Fireball", 50, None)),
Character("Rogue", 90, 15, 8, Skill("Poison", 20, "Poisoned")),
Character("Paladin", 120, 18, 12, Skill("Heal", -30, None)),
Character("Hunter", 95, 17, 7, Skill("Shoot", 25, None)),
]
# 定义两方角色
player_characters = random.sample(characters, 3)
enemy_characters = random.sample(characters, 3)
# 定义回合数和当前回合
turn_count = 1
current_turn = 0
# 定义游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 绘制背景
screen.fill(BG_COLOR)
# 绘制角色
for i, character in enumerate(player_characters):
text = font.render(character.name, True, (0, 0, 0))
screen.blit(text, (50, 50 + i * 50))
for i, character in enumerate(enemy_characters):
text = font.render(character.name, True, (0, 0, 0))
screen.blit(text, (600, 50 + i * 50))
# 判断当前回合
if current_turn % 2 == 0:
current_characters = player_characters
enemy_characters = enemy_characters
else:
current_characters = enemy_characters
enemy_characters = player_characters
# 显示回合数
text = font.render("Turn " + str(turn_count), True, (0, 0, 0))
screen.blit(text, (350, 20))
# 显示当前回合
text = font.render(current_characters[0].name + "'s turn", True, (0, 0, 0))
screen.blit(text, (350, 550))
# 处理角色行动
for character in current_characters:
# 判断角色是否死亡
if character.hp <= 0:
continue
# 处理角色攻击
target = random.choice(enemy_characters)
damage = character.attack - target.defense
if damage > 0:
target.hp -= damage
text = font.render(character.name + " attacked " + target.name + " for " + str(damage) + " damage!", True, (0, 0, 0))
screen.blit(text, (50, 300 + current_turn * 25))
# 处理角色技能
if character.skill.effect:
target = random.choice(enemy_characters)
target.effect = character.skill.effect
text = font.render(character.name + " used " + character.skill.name + " on " + target.name + "!", True, (0, 0, 0))
screen.blit(text, (50, 300 + current_turn * 25))
# 处理效果
for character in enemy_characters:
if character.effect == "Poisoned":
character.hp -= 10
text = font.render(character.name + " took 10 poison damage!", True, (0, 0, 0))
screen.blit(text, (600, 300 + current_turn * 25))
# 判断胜利和失败
if all(character.hp <= 0 for character in player_characters):
text = font.render("You lose!", True, (0, 0, 0))
screen.blit(text, (350, 300))
running = False
elif all(character.hp <= 0 for character in enemy_characters):
text = font.render("You win!", True, (0, 0, 0))
screen.blit(text, (350, 300))
running = False
# 更新回合
current_turn += 1
if current_turn % 6 == 0:
turn_count += 1
current_turn = 0
# 更新屏幕
pygame.display.update()
# 退出pygame
pygame.quit()
```
这个代码示例是一个非常简单的实现,只包含了基本的游戏逻辑。你可以自己根据需求进行修改和补充。
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