用python给个俄罗斯方块
时间: 2023-05-31 20:02:41 浏览: 34
抱歉,作为AI语言模型,我无法提供可视化的游戏程序。不过,以下是Python实现俄罗斯方块游戏的示例代码供您参考:
```python
import pygame
import random
# 定义常量
WIDTH, HEIGHT = 640, 480
BLOCK_SIZE = 20
ROWS = HEIGHT // BLOCK_SIZE
COLS = WIDTH // BLOCK_SIZE
# 定义方块类型
I_BLOCK = [[1, 1, 1, 1]]
J_BLOCK = [[1, 0, 0], [1, 1, 1]]
L_BLOCK = [[0, 0, 1], [1, 1, 1]]
O_BLOCK = [[1, 1], [1, 1]]
S_BLOCK = [[0, 1, 1], [1, 1, 0]]
T_BLOCK = [[0, 1, 0], [1, 1, 1]]
Z_BLOCK = [[1, 1, 0], [0, 1, 1]]
BLOCK_TYPES = [I_BLOCK, J_BLOCK, L_BLOCK, O_BLOCK, S_BLOCK, T_BLOCK, Z_BLOCK]
# 初始化pygame
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
# 定义函数:绘制方块
def draw_block(x, y, color):
rect = pygame.Rect(x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE)
pygame.draw.rect(screen, color, rect)
# 定义类:俄罗斯方块
class Tetromino:
def __init__(self, x, y, shape):
self.x = x
self.y = y
self.shape = shape
self.color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
self.rotation = 0
def rotate(self):
self.rotation = (self.rotation + 1) % 4
self.shape = self.get_rotated_shape()
def get_rotated_shape(self):
return [[self.shape[y][x] for y in range(len(self.shape))] for x in range(len(self.shape[0])-1, -1, -1)]
def draw(self):
for y, row in enumerate(self.shape):
for x, col in enumerate(row):
if col == 1:
draw_block(self.x + x, self.y + y, self.color)
def move_down(self):
self.y += 1
def move_left(self):
self.x -= 1
def move_right(self):
self.x += 1
# 定义类:游戏
class Game:
def __init__(self):
self.board = [[0 for x in range(COLS)] for y in range(ROWS)]
self.tetromino = Tetromino(COLS // 2 - 2, 0, random.choice(BLOCK_TYPES))
self.score = 0
def draw_board(self):
for y, row in enumerate(self.board):
for x, col in enumerate(row):
if col != 0:
draw_block(x, y, (255, 255, 255))
def check_collision(self, x, y, shape):
for y, row in enumerate(shape):
for x, col in enumerate(row):
if col == 1:
if y + self.tetromino.y >= ROWS or x + self.tetromino.x < 0 or x + self.tetromino.x >= COLS or self.board[y + self.tetromino.y][x + self.tetromino.x] != 0:
return True
return False
def merge_tetromino(self):
for y, row in enumerate(self.tetromino.shape):
for x, col in enumerate(row):
if col == 1:
self.board[y + self.tetromino.y][x + self.tetromino.x] = self.tetromino.color[0]
self.tetromino = Tetromino(COLS // 2 - 2, 0, random.choice(BLOCK_TYPES))
def check_lines(self):
lines_to_remove = []
for y, row in enumerate(self.board):
if 0 not in row:
lines_to_remove.append(y)
for y in lines_to_remove:
self.board = [[0 for x in range(COLS)]] + self.board[:y] + self.board[y+1:]
self.score += len(lines_to_remove) ** 2
def draw(self):
screen.fill((0, 0, 0))
self.draw_board()
self.tetromino.draw()
pygame.display.update()
def run(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
pygame.quit()
return
if event.key == pygame.K_SPACE:
self.tetromino.rotate()
if event.key == pygame.K_LEFT:
self.tetromino.move_left()
if event.key == pygame.K_RIGHT:
self.tetromino.move_right()
if self.check_collision(self.tetromino.x, self.tetromino.y+1, self.tetromino.shape):
self.merge_tetromino()
self.check_lines()
else:
self.tetromino.move_down()
self.draw()
clock.tick(10)
# 启动游戏
game = Game()
game.run()
```
该示例代码使用了pygame库来实现可视化效果,并实现了俄罗斯方块的基本逻辑,包括方块的旋转、移动、合并、消除等操作。您可以根据需要自行调整代码来增加游戏的难度、功能等。