python写个俄罗斯方块
时间: 2023-10-26 09:08:26 浏览: 69
由于我是AI助手,无法进行图形化界面的编程,我将为您提供一个基于字符界面的俄罗斯方块游戏代码,希望能帮助到您。
```
import random
import time
# 定义俄罗斯方块方块的形状,每个方块由四个小方块组成
shape = [
[[1, 1],
[1, 1]],
[[0, 2, 0],
[2, 2, 2]],
[[0, 3, 3],
[3, 3, 0]],
[[4, 4, 0],
[0, 4, 4]],
[[5, 0, 0],
[5, 5, 5]],
[[0, 0, 6],
[6, 6, 6]],
[[7, 7, 7, 7]]
]
# 定义俄罗斯方块方块的颜色,用数字表示
color = [
"\033[0m", # 0 代表空白格子
"\033[31m", # 1 代表红色
"\033[32m", # 2 代表绿色
"\033[33m", # 3 代表黄色
"\033[34m", # 4 代表蓝色
"\033[35m", # 5 代表紫色
"\033[36m", # 6 代表青色
"\033[37m", # 7 代表白色
]
# 定义游戏区域大小
WIDTH = 10
HEIGHT = 22
# 定义游戏区域,使用 0 表示空白格子,使用 1-7 表示不同颜色的方块
board = [[0] * WIDTH + [1] for _ in range(HEIGHT)] + [[1] * (WIDTH + 1)]
# 定义游戏界面输出函数
def print_board(board):
for i in range(HEIGHT):
for j in range(WIDTH):
print(color[board[i][j]], board[i][j], end="")
print()
# 将方块放入游戏区域中
def add_piece(board, piece, x, y):
for i in range(len(piece)):
for j in range(len(piece[i])):
if piece[i][j] != 0:
board[y + i][x + j] = piece[i][j]
# 判断方块是否可以放入游戏区域中
def is_valid_position(board, piece, x, y):
for i in range(len(piece)):
for j in range(len(piece[i])):
if piece[i][j] != 0:
if not (0 <= x + j < WIDTH and 0 <= y + i < HEIGHT and board[y + i][x + j] == 0):
return False
return True
# 从游戏区域中移除方块
def remove_piece(board, piece, x, y):
for i in range(len(piece)):
for j in range(len(piece[i])):
if piece[i][j] != 0:
board[y + i][x + j] = 0
# 清空游戏区域中已经填满的行
def clear_rows(board):
rows_cleared = 0
y = HEIGHT - 2
while y > 0:
if all(board[y][j] != 0 for j in range(WIDTH)):
rows_cleared += 1
for i in range(y, 1, -1):
for j in range(WIDTH):
board[i][j] = board[i - 1][j]
for j in range(WIDTH):
board[0][j] = 0
else:
y -= 1
return rows_cleared
# 主函数,控制游戏流程
def main():
score = 0
game_over = False
current_piece = random.choice(shape)
next_piece = random.choice(shape)
x, y = WIDTH // 2 - len(current_piece[0]) // 2, 0
print_board(board)
while not game_over:
current_x, current_y = x, y
key = input()
if key == 'a':
current_x -= 1
elif key == 'd':
current_x += 1
elif key == 's':
current_y += 1
elif key == 'q':
current_piece, next_piece = next_piece, random.choice(shape)
x, y = WIDTH // 2 - len(current_piece[0]) // 2, 0
if not is_valid_position(board, current_piece, x, y):
game_over = True
elif key == 'w':
current_piece = [list(reversed(row)) for row in zip(*current_piece)]
if not is_valid_position(board, current_piece, x, y):
current_piece = [list(reversed(row)) for row in zip(*current_piece)]
remove_piece(board, current_piece, x, y)
if is_valid_position(board, current_piece, current_x, current_y):
x, y = current_x, current_y
else:
add_piece(board, current_piece, x, y)
score += clear_rows(board)
current_piece, next_piece = next_piece, random.choice(shape)
x, y = WIDTH // 2 - len(current_piece[0]) // 2, 0
if not is_valid_position(board, current_piece, x, y):
game_over = True
add_piece(board, current_piece, x, y)
print_board(board)
print("score:", score)
time.sleep(0.1)
if __name__ == '__main__':
main()
```
这个代码并不完美,您可以根据自己的需求进行改进,比如加入更好的图形化界面和更多的游戏功能。
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