c#写一个有关游戏的抽象类(包含新的类-属性、方法、构造方法,两个子类,用数组创建三个对象)
时间: 2024-09-25 07:05:42 浏览: 42
在C#中,我们可以编写一个抽象类来描述游戏的基本特性,然后创建子类来实现具体的游戏。这里是一个简单的例子:
首先,我们定义一个名为`Game`的抽象类,它包含了基本属性和方法:
```csharp
public abstract class Game
{
public string Name { get; protected set; }
public int Players { get; set; }
// 抽象方法,需要子类实现
public abstract void Start();
public abstract void End();
// 构造方法
protected Game(string name, int players)
{
Name = name;
Players = players;
}
}
```
接下来,我们创建两个具体的子类,比如`CardGame`和`VideoGame`:
```csharp
public class CardGame : Game
{
private readonly Card[] cards;
public CardGame(string name, int players, Card[] cards)
: base(name, players)
{
this.cards = cards;
}
public override void Start()
{
Console.WriteLine($"{Name} with {Players} players begins with card game.");
ShuffleCards();
}
public override void End()
{
Console.WriteLine($"{Name} ends the card game.");
}
private void ShuffleCards()
{
// 实现随机洗牌...
}
}
public class VideoGame : Game
{
private bool isPlaying;
public VideoGame(string name, int players)
: base(name, players)
{
isPlaying = false;
}
public override void Start()
{
Console.WriteLine($"{Name} starts its video game mode.");
isPlaying = true;
}
public override void End()
{
Console.WriteLine($"{Name} ends the video game.");
isPlaying = false;
}
}
```
这里假设`Card`是一个自定义类型。接着,我们可以用数组创建三个游戏对象实例:
```csharp
Card[] cardDeck = GenerateDeck(); // 这里假设有一个生成卡组的方法
var pokerGame = new CardGame("Poker Night", 5, cardDeck);
var tetris = new VideoGame("Tetris", 4);
pokerGame.Start();
tetris.Start();
// 注意,因为VideoGame没有Start方法,这里只是展示如何创建,不会执行
// var marioBros = new MarioBrothersGame("Super Mario Bros.", 2); // 如果MarioBrothersGame也是Game的子类
```
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