mSurfaceView.init(surfaceTexture -> { mSurfaceTexture = surfaceTexture; initMediaPlayer(surfaceTexture); }); 代码解析
时间: 2024-04-12 11:34:24 浏览: 8
这段代码是一个使用Lambda表达式的初始化SurfaceView的示例。让我们逐行解析它:
1. `mSurfaceView.init()`:这是一个自定义方法,用于初始化SurfaceView。它接受一个函数式接口作为参数,该函数式接口的唯一抽象方法是`onSurfaceTextureAvailable`。
2. `surfaceTexture -> { ... }`:这是一个Lambda表达式,用于实现函数式接口的抽象方法。它使用参数`surfaceTexture`,并在箭头后面的代码块中定义了对该参数的处理逻辑。
3. `mSurfaceTexture = surfaceTexture;`:将传递给Lambda表达式的`surfaceTexture`赋值给类成员变量`mSurfaceTexture`,以便在后续的代码中使用。
4. `initMediaPlayer(surfaceTexture);`:调用一个名为`initMediaPlayer`的方法,并将`surfaceTexture`作为参数传递给该方法。这个方法可能用于初始化MediaPlayer并将其与SurfaceTexture关联起来。
总的来说,这段代码的目的是在初始化SurfaceView时,通过Lambda表达式获取SurfaceTexture对象,并将其用于后续的MediaPlayer初始化和配置过程。具体的逻辑和功能可能需要查看其他部分的代码才能完全理解。
相关问题
将一个SurfaceTexture内容复制到另一个SurfaceTexture中
可以使用OpenGL ES在Android中将一个SurfaceTexture的内容复制到另一个SurfaceTexture中。以下是实现此操作的基本步骤:
1.创建一个新的SurfaceTexture和相关的Surface。
```java
SurfaceTexture surfaceTexture1 = new SurfaceTexture(0);
Surface surface1 = new Surface(surfaceTexture1);
SurfaceTexture surfaceTexture2 = new SurfaceTexture(0);
Surface surface2 = new Surface(surfaceTexture2);
```
2.使用第一个SurfaceTexture作为纹理绑定到OpenGL ES程序中。
```java
int textureId;
GLES20.glGenTextures(1, textureId, 0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
surfaceTexture1.setDefaultBufferSize(width, height);
surfaceTexture1.setOnFrameAvailableListener(new MyOnFrameAvailableListener());
Surface surface = new Surface(surfaceTexture1);
```
3.创建一个OpenGL ES程序,并将第一个SurfaceTexture作为输入纹理。
```java
int program = GLES20.glCreateProgram();
int vertexShader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
int fragmentShader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
GLES20.glAttachShader(program, vertexShader);
GLES20.glAttachShader(program, fragmentShader);
GLES20.glLinkProgram(program);
GLES20.glUseProgram(program);
int aPosition = GLES20.glGetAttribLocation(program, "aPosition");
int aTextureCoordinates = GLES20.glGetAttribLocation(program, "aTextureCoordinates");
int uTextureMatrix = GLES20.glGetUniformLocation(program, "uTextureMatrix");
int uTextureSampler = GLES20.glGetUniformLocation(program, "uTextureSampler");
FloatBuffer vertexBuffer = ByteBuffer.allocateDirect(4 * 2 * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
vertexBuffer.put(new float[]{-1, -1, 1, -1, -1, 1, 1, 1}).position(0);
FloatBuffer textureCoordinatesBuffer = ByteBuffer.allocateDirect(4 * 2 * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
textureCoordinatesBuffer.put(new float[]{0, 0, 1, 0, 0, 1, 1, 1}).position(0);
GLES20.glVertexAttribPointer(aPosition, 2, GLES20.GL_FLOAT, false, 0, vertexBuffer);
GLES20.glVertexAttribPointer(aTextureCoordinates, 2, GLES20.GL_FLOAT, false, 0, textureCoordinatesBuffer);
GLES20.glEnableVertexAttribArray(aPosition);
GLES20.glEnableVertexAttribArray(aTextureCoordinates);
Matrix.setIdentityM(textureMatrix, 0);
GLES20.glUniformMatrix4fv(uTextureMatrix, 1, false, textureMatrix, 0);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
GLES20.glUniform1i(uTextureSampler, 0);
```
4.在onFrameAvailable回调中更新第一个SurfaceTexture并将数据复制到第二个SurfaceTexture中。
```java
class MyOnFrameAvailableListener implements SurfaceTexture.OnFrameAvailableListener {
@Override
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
surfaceTexture.updateTexImage();
surfaceTexture.getTransformMatrix(textureMatrix);
GLES20.glViewport(0, 0, width, height);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
surface2.attachToGLContext(textureId);
surfaceTexture2.updateTexImage();
surface2.detachFromGLContext();
}
}
```
5.最后,您可以使用第二个SurfaceTexture来显示输出图像。
```java
mRenderer = new MyRenderer(surfaceTexture2);
mSurfaceView = new GLSurfaceView(this);
mSurfaceView.setEGLContextClientVersion(2);
mSurfaceView.setRenderer(mRenderer);
setContentView(mSurfaceView);
```
Android 录制surface
您好!要在Android上录制Surface,您可以使用MediaRecorder类来实现。下面是一个简单的示例代码,展示了如何录制SurfaceView的内容:
```java
import android.Manifest;
import android.content.pm.PackageManager;
import android.media.CamcorderProfile;
import android.media.MediaRecorder;
import android.os.Bundle;
import android.os.Environment;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat;
import java.io.File;
import java.io.IOException;
public class MainActivity extends AppCompatActivity implements SurfaceHolder.Callback {
private static final int REQUEST_PERMISSIONS = 100;
private static final String[] PERMISSIONS = {
Manifest.permission.WRITE_EXTERNAL_STORAGE,
Manifest.permission.RECORD_AUDIO,
Manifest.permission.CAMERA
};
private SurfaceView mSurfaceView;
private Button mRecordButton;
private MediaRecorder mMediaRecorder;
private boolean isRecording = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mSurfaceView = findViewById(R.id.surface_view);
mRecordButton = findViewById(R.id.record_button);
mSurfaceView.getHolder().addCallback(this);
mRecordButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (isRecording) {
stopRecording();
} else {
startRecording();
}
}
});
if (!hasPermissions()) {
ActivityCompat.requestPermissions(this, PERMISSIONS, REQUEST_PERMISSIONS);
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
prepareMediaRecorder();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
releaseMediaRecorder();
}
private boolean hasPermissions() {
for (String permission : PERMISSIONS) {
if (ContextCompat.checkSelfPermission(this, permission) != PackageManager.PERMISSION_GRANTED) {
return false;
}
}
return true;
}
private void prepareMediaRecorder() {
mMediaRecorder = new MediaRecorder();
mMediaRecorder.setAudioSource(MediaRecorder.AudioSource.DEFAULT);
mMediaRecorder.setVideoSource(MediaRecorder.VideoSource.DEFAULT);
mMediaRecorder.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4);
String outputPath = Environment.getExternalStorageDirectory().getAbsolutePath() + File.separator + "output.mp4";
mMediaRecorder.setOutputFile(outputPath);
CamcorderProfile profile = CamcorderProfile.get(CamcorderProfile.QUALITY_HIGH);
mMediaRecorder.setVideoSize(profile.videoFrameWidth, profile.videoFrameHeight);
mMediaRecorder.setVideoEncoder(MediaRecorder.VideoEncoder.H264);
mMediaRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AAC);
mMediaRecorder.setPreviewDisplay(mSurfaceView.getHolder().getSurface());
try {
mMediaRecorder.prepare();
} catch (IOException e) {
Toast.makeText(this, "录制准备失败: " + e.getMessage(), Toast.LENGTH_SHORT).show();
}
}
private void startRecording() {
mMediaRecorder.start();
isRecording = true;
mRecordButton.setText(R.string.stop_recording);
}
private void stopRecording() {
mMediaRecorder.stop();
isRecording = false;
mRecordButton.setText(R.string.start_recording);
releaseMediaRecorder();
}
private void releaseMediaRecorder() {
if (mMediaRecorder != null) {
mMediaRecorder.reset();
mMediaRecorder.release();
mMediaRecorder = null;
}
}
}
```
请确保在AndroidManifest.xml文件中添加必要的权限,并在布局文件中添加一个SurfaceView和一个Button,用于启动/停止录制。
这是一个简单的示例,您可以根据您的需求进行扩展和优化。希望对您有所帮助!如果您有任何问题,请随时提问。