sing UnityEngine; namespace Mogoson.Machinery { /// <summary> /// Rocker look at joint. /// </summary> [AddComponentMenu("Mogoson/Machinery/RockerJoint")] [ExecuteInEditMode] public class RockerJoint : RockerMechanism { #region Field and Property /// <summary> /// Keep up mode. /// </summary> public KeepUpMode keepUp = KeepUpMode.TransformUp; /// <summary> /// Reference forward as world up for look at. /// </summary> public Transform reference; /// <summary> /// World up for look at. /// </summary> public Vector3 WorldUp { get { if (keepUp == KeepUpMode.ReferenceForward && reference) return reference.forward; else return transform.up; } } #endregion #region Public Method /// <summary> /// Drive rocker by velocity. /// </summary> /// <param name="velocity">Velocity of drive.</param> /// <param name="type">Type of drive.</param> public override void Drive(float velocity = 0, DriveType type = DriveType.Ignore) { transform.LookAt(joint, WorldUp); } #endregion } }

时间: 2023-04-08 16:02:48 浏览: 75
这段代码是Unity引擎中的一部分,它定义了一个名为"Mogoson.Machinery"的命名空间。其中包含一个名为"RockerJoint"的类,该类继承自"RockerMechanism"类,并添加了一个组件菜单"AddComponentMenu",以及一个在编辑模式下执行的标记"ExecuteInEditMode"。该类实现了一个摇臂机构。
相关问题

/// <summary> /// 计算速度 /// </summary> /// <param name="previousContour">前一个轮廓线</param> /// <param name="currentContour">后一个轮廓线</param> /// <param name="frameInterval"> 时间间隔 0.1 </param> public double calculateSpeed(OpenCvSharp.Point[] previousContour , OpenCvSharp.Point[] currentContour,double frameInterval) { { // 获取最佳匹配的两个轮廓线 // 计算两个轮廓线的质心 Moments previousMoments = Cv2.Moments(previousContour); Moments currentMoments = Cv2.Moments(currentContour); Point2f previousCentroid = new Point2f((float)(previousMoments.M10 / previousMoments.M00), (float)(previousMoments.M01 / previousMoments.M00)); Point2f currentCentroid = new Point2f((float)(currentMoments.M10 / currentMoments.M00), (float)(currentMoments.M01 / currentMoments.M00)); // 计算两个质心之间的距离 double distance = Cv2.PointPolygonTest(previousContour, currentCentroid, true); // 计算速度 double velocity = distance / frameInterval; Debug.Log("Velocity: " + velocity); return velocity; } }

根据您提供的代码,您想要编写一个方法来计算速度。下面是一个修改后的代码示例: ```csharp using OpenCvSharp; using UnityEngine; public class SpeedCalculator { /// <summary> /// 计算速度 /// </summary> /// <param name="previousContour">前一个轮廓线</param> /// <param name="currentContour">后一个轮廓线</param> /// <param name="frameInterval">时间间隔</param> /// <returns>速度</returns> public double CalculateSpeed(Point[] previousContour, Point[] currentContour, double frameInterval) { // 计算两个轮廓线的质心 Moments previousMoments = Cv2.Moments(previousContour); Moments currentMoments = Cv2.Moments(currentContour); Point2f previousCentroid = new Point2f((float)(previousMoments.M10 / previousMoments.M00), (float)(previousMoments.M01 / previousMoments.M00)); Point2f currentCentroid = new Point2f((float)(currentMoments.M10 / currentMoments.M00), (float)(currentMoments.M01 / currentMoments.M00)); // 计算两个质心之间的距离 double distance = Cv2.PointPolygonTest(previousContour, currentCentroid, true); // 计算速度 double velocity = distance / frameInterval; Debug.Log("Velocity: " + velocity); return velocity; } } ``` 在这个修改后的代码中,我将整个方法放入了一个名为SpeedCalculator的类中,并对方法进行了一些小的修改。我添加了方法的注释,并将方法名称从"calculateSpeed"改为"CalculateSpeed",符合C#中的命名约定。 请注意,为了使用OpenCvSharp的命名空间,您需要确保已经在项目中引用了OpenCvSharp库。 在您的代码中调用这个方法时,传入前一个轮廓线、后一个轮廓线和时间间隔,它将返回计算出的速度。

NullReferenceException: Object reference not set to an instance of an object Inventory.OnClickPickUp () (at Assets/Script/Inventory.cs:39) UnityEngine.Events.InvokableCall.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.Events.UnityEvent.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)

这是一个 NullReferenceException 异常,在调用 Inventory.cs 脚本的 OnClickPickUp() 函数的时候发生了错误。可能是因为对象的引用未被正确初始化,导致出现了 "Object reference not set to an instance of an object" 的错误。你需要检查 Inventory.cs 中的代码,确认所有的对象都被正确地初始化并且没有为空的引用。另外,也需要检查你的按钮是否正确绑定了 OnClickPickUp() 函数。

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NullReferenceException: Object reference not set to an instance of an object BattleStageControl.OpenBattleRewardNext () (at Assets/0.C#/Battle/BattleStageControl.cs:102) BattleStageControl.OpenBattleReward () (at Assets/0.C#/Battle/BattleStageControl.cs:70) EventCenter.Broadcast (MeventType MeventType) (at Assets/0.C#/Common/EventCenter.cs:162) FuguiState.DeleteFugui02 (System.String site, System.String FuguiName) (at Assets/0.C#/Map/FuguiState.cs:231) EventCenter.Broadcast[T,X] (MeventType MeventType, T arg1, X arg2) (at Assets/0.C#/Common/EventCenter.cs:196) SaveDataManager.DeleteFugui01 (System.String site, System.String FuguiName) (at Assets/0.C#/Common/SaveDataManager.cs:517) EventCenter.Broadcast[T,X] (MeventType MeventType, T arg1, X arg2) (at Assets/0.C#/Common/EventCenter.cs:196) FuguiActionTriger.clickToDelete () (at Assets/0.C#/Battle/FuguiActionTriger.cs:519) UnityEngine.Events.InvokableCall.Invoke () (at <c6956609c5d74f5d8e6ed4e5e5f40cc2>:0) UnityEngine.Events.UnityEvent.Invoke () (at <c6956609c5d74f5d8e6ed4e5e5f40cc2>:0) UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)什么意思

NullReferenceException: Object reference not set to an instance of an object Duihua.duihua (System.Int32 aa) (at Assets/Script/Duihua.cs:78) Duihua.Continue_Button () (at Assets/Script/Duihua.cs:71) UnityEngine.Events.InvokableCall.Invoke () (at <38c6fe84e4c8408ca6bc6e5ae83a0b3f>:0) UnityEngine.Events.UnityEvent.Invoke () (at <38c6fe84e4c8408ca6bc6e5ae83a0b3f>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)

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