基于美式壁球的模拟程序,修改如下比赛规则,请模拟选手比赛胜负场次及胜率。 (1) 每球得分,每局 21 分,连发3球交换发球权。 (2) 每局比赛选手先发球可通过输入确定(A先发、B先发或R随机)。 (3) 3局2胜制,先得2分表明获胜一场,先发球权每局比赛轮换。 (注意,这里n表示模拟的场次数,每场3局2胜)用户分别输入: 选手A的水平值(0-1之间) 选手B的水平值(0-1之间) 模拟的场次 谁先发球(A、B、R),R为任意 (注意输入的A、B、R可以是大写或小写)
时间: 2024-03-22 10:37:49 浏览: 22
好的,根据您的要求,我可以为您修改美式壁球的模拟程序,并根据用户输入的选手水平值、模拟场次和先发球选手来模拟比赛,并计算选手的比赛胜负场次及胜率。
首先,我们需要对代码进行一些修改,以满足新的比赛规则和用户输入。下面是修改后的代码:
```python
import random
class RacquetballGame:
def __init__(self, player_a, player_b, serve_first, skill_a, skill_b):
self.player_a = player_a
self.player_b = player_b
self.score_a = 0
self.score_b = 0
self.serve_right = None
self.serve_first = serve_first
self.skill_a = skill_a
self.skill_b = skill_b
def play_game(self):
while True:
winner = self.play_set()
if winner is not None:
return winner
def play_set(self):
self.score_a = 0
self.score_b = 0
self.serve_right = None
if self.serve_first.lower() == 'a':
self.serve_right = self.player_a
elif self.serve_first.lower() == 'b':
self.serve_right = self.player_b
else:
self.serve_right = random.choice([self.player_a, self.player_b])
while True:
winner = self.play_game_point()
if winner is not None:
if winner == self.player_a:
self.serve_first = 'B'
else:
self.serve_first = 'A'
return winner
def play_game_point(self):
if self.serve_right is None:
self.serve_right = random.choice([self.player_a, self.player_b])
receiver = self.player_b if self.serve_right == self.player_a else self.player_a
serve_skill = self.skill_a if self.serve_right == self.player_a else self.skill_b
receiver_skill = self.skill_b if self.serve_right == self.player_a else self.skill_a
rally_count = 0
while True:
rally_count += 1
if random.random() < serve_skill:
self.score_point(self.serve_right)
else:
self.score_point(receiver)
self.serve_right = receiver
if self.is_game_point():
if self.score_a > self.score_b:
return self.player_a
else:
return self.player_b
if rally_count % 3 == 0:
self.serve_right = receiver
if random.random() < receiver_skill:
self.score_point(receiver)
else:
self.score_point(self.serve_right)
self.serve_right = self.serve_right
if self.is_game_point():
if self.score_a > self.score_b:
return self.player_a
else:
return self.player_b
if rally_count % 3 == 0:
self.serve_right = self.serve_right
if self.is_game_over():
if self.score_a > self.score_b:
return self.player_a
else:
return self.player_b
def score_point(self, player):
if player == self.player_a:
self.score_a += 1
else:
self.score_b += 1
def is_game_point(self):
if self.score_a >= 21 and self.score_a - self.score_b >= 2:
return True
elif self.score_b >= 21 and self.score_b - self.score_a >= 2:
return True
else:
return False
def is_game_over(self):
if self.score_a == 2:
return True
elif self.score_b == 2:
return True
else:
return False
```
在这个修改后的程序中,我们添加了一些新的属性和方法,以适应新的比赛规则和用户输入。现在,我们可以编写代码来获取用户输入并进行比赛模拟和统计胜负场次及胜率。下面是代码示例:
```python
skill_a = float(input('请输入选手A的水平值(0-1之间):'))
skill_b = float(input('请输入选手B的水平值(0-1之间):'))
num_matches = int(input('请输入模拟场次:'))
serve_first = input('请输入谁先发球(A、B或R):')
serve_first = serve_first.upper() if serve_first.upper() in ['A', 'B', 'R'] else 'R'
wins_a = 0
wins_b = 0
for i in range(num_matches):
game = RacquetballGame('A', 'B', serve_first, skill_a, skill_b)
winner = game.play_game()
if winner == 'A':
wins_a += 1
else:
wins_b += 1
print('A获胜场次:', wins_a)
print('B获胜场次:', wins_b)
print('A胜率:', wins_a / num_matches)
print('B胜率:', wins_b / num_matches)
```
这段代码将提示用户输入选手A和选手B的水平值、模拟场次和先发球选手,并根据用户输入进行比赛模拟和统计胜负场次及胜率。您可以根据自己的需求修改输入值来进行不同的比赛模拟。