用java实现扫雷游戏,且给出代码,并满足以下要求:1. 能自动生成地雷的布局,而不能像预备知识中源文件那样是固定的地雷布局。2. 能够让玩家在进入新游戏之前可以选择游戏的难度(Easy、Intermediate 和 Difficult),难度可以从“棋盘”的大小和地雷的数量两个维度进行设定,具体规则自定义。3. 创建一个“File”菜单,该菜单具有如下菜单项:New Game、Reset Game 和 Exit。提示:可以使用 JMenuBar、JMenu 和 JMenuItem 类类型。
时间: 2023-02-08 18:05:04 浏览: 175
下面是一个使用 Java 实现的扫雷游戏的代码例子,它满足您给出的要求。这个例子使用了 Swing 库来创建图形用户界面(GUI):
```
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
public class MineSweeper extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private static final String[] DIFFICULTIES = {"Easy", "Intermediate", "Difficult"};
private static final int[][] DIFFICULTY_SETTINGS = {{8, 8, 10}, {16, 16, 40}, {16, 30, 99}};
private MineField mineField;
public static void main(String[] args) {
new MineSweeper();
}
public MineSweeper() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Mine Sweeper");
JMenuBar menuBar = new JMenuBar();
setJMenuBar(menuBar);
JMenu fileMenu = new JMenu("File");
menuBar.add(fileMenu);
JMenuItem newGameMenuItem = new JMenuItem("New Game");
newGameMenuItem.addActionListener(this);
fileMenu.add(newGameMenuItem);
JMenuItem resetGameMenuItem = new JMenuItem("Reset Game");
resetGameMenuItem.addActionListener(this);
fileMenu.add(resetGameMenuItem);
JMenuItem exitMenuItem = new JMenuItem("Exit");
exitMenuItem.addActionListener(this);
fileMenu.add(exitMenuItem);
startNewGame();
}
private void startNewGame() {
int difficulty = JOptionPane.showOptionDialog(
this, "Choose a difficulty:", "New Game",
JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE,
null, DIFFICULTIES, DIFFICULTIES[0]);
if (difficulty == JOptionPane.CLOSED_OPTION) {
System.exit(0);
}
int rows = DIFFICULTY_SETTINGS[difficulty][0];
int cols = DIFFICULTY_SETTINGS[difficulty][1];
int mines = DIFFICULTY_SETTINGS[difficulty][2];
mineField = new MineField(rows, cols, mines);
setLayout(new GridLayout(rows, cols));
for (int row = 0; row < rows; row++) {
for
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