扫雷游戏java 代码
时间: 2024-07-17 09:00:19 浏览: 126
扫雷游戏是一个经典的计算机游戏,使用Java编程实现的话,通常会涉及图形用户界面(GUI)、数组数据结构以及游戏逻辑。以下是一个简单的Java扫雷游戏的概述和关键部分:
1. **主界面**:使用Java Swing或JavaFX库创建一个窗口,包含一个二维网格(棋盘),每个格子代表一个区域,可能是地雷或者空地。
2. **初始化**:创建一个二维数组表示棋盘,其中的地雷数量和位置随机分布。同时,设置好游戏规则,如玩家可以在每一步揭示周围的地雷数量。
3. **事件监听器**:为棋盘上的每个格子添加鼠标点击事件监听器。当玩家点击一个格子时,检查是否踩到地雷,如果是,则游戏结束;否则,根据周围地雷的数量更新该格子显示的数字或切换状态(比如标记为已揭开)。
4. **胜利条件**:当玩家揭示完所有的非地雷区域且没有触发地雷时,游戏胜利。
5. **错误处理**:处理玩家操作失误(如点击地雷)的情况,给出相应的提示。
6. **循环和控制流程**:游戏主循环不断接收用户输入并更新棋盘,直到游戏结束。
相关问题
扫雷游戏java代码
扫雷游戏是一个经典的益智游戏,玩家需要根据数字推断出雷的位置,然后进行标记或揭开方块。以下是一个简单的扫雷游戏的Java代码示例:
```java
import java.util.Random;
import java.util.Scanner;
public class Minesweeper {
private char[][] board;
private int size;
private int mines;
public Minesweeper(int size, int mines) {
this.size = size;
this.mines = mines;
this.board = new char[size][size];
}
public void initBoard() {
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
board[i][j] = '-';
}
}
}
public void placeMines() {
Random rand = new Random();
int count = 0;
while (count < mines) {
int x = rand.nextInt(size);
int y = rand.nextInt(size);
if (board[x][y] != '*') {
board[x][y] = '*';
count++;
}
}
}
public void displayBoard() {
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
System.out.print(board[i][j] + " ");
}
System.out.println();
}
}
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.print("Enter board size: ");
int size = scanner.nextInt();
System.out.print("Enter number of mines: ");
int mines = scanner.nextInt();
Minesweeper game = new Minesweeper(size, mines);
game.initBoard();
game.placeMines();
game.displayBoard();
}
}
```
以上代码是一个简单的扫雷游戏的Java代码示例,实现了初始化游戏面板、布雷和显示游戏面板的功能。在实际开发中,还需要添加玩家交互和游戏规则等功能。
扫雷游戏Java代码
以下是一个简单的扫雷游戏的Java代码,它包括三种难度级别,具有图形用户界面(GUI)和计时器功能。你可以根据自己的需要进行修改和扩展。
```java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Minesweeper extends JFrame implements ActionListener, MouseListener {
private static final long serialVersionUID = 1L;
private JPanel panel;
private JButton[][] buttons;
private int[][] counts;
private int size = 10;
private int mines = 10;
private boolean started = false;
private boolean gameOver = false;
private Timer timer;
private int time = 0;
private JLabel timeLabel;
private JLabel mineLabel;
public Minesweeper() {
setTitle("Minesweeper");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel = new JPanel();
panel.setLayout(new GridLayout(size, size));
buttons = new JButton[size][size];
counts = new int[size][size];
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
buttons[i][j] = new JButton();
buttons[i][j].addActionListener(this);
buttons[i][j].addMouseListener(this);
panel.add(buttons[i][j]);
}
}
add(panel, BorderLayout.CENTER);
timeLabel = new JLabel("Time: 0");
add(timeLabel, BorderLayout.NORTH);
mineLabel = new JLabel("Mines: " + mines);
add(mineLabel, BorderLayout.SOUTH);
pack();
setLocationRelativeTo(null);
setVisible(true);
}
private void start() {
started = true;
gameOver = false;
time = 0;
timeLabel.setText("Time: " + time);
mineLabel.setText("Mines: " + mines);
timer = new Timer(1000, new ActionListener() {
public void actionPerformed(ActionEvent e) {
time++;
timeLabel.setText("Time: " + time);
}
});
timer.start();
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
buttons[i][j].setEnabled(true);
buttons[i][j].setText("");
counts[i][j] = 0;
}
}
int planted = 0;
while (planted < mines) {
int x = (int) (Math.random() * size);
int y = (int) (Math.random() * size);
if (counts[x][y] == 0) {
counts[x][y] = -1;
planted++;
}
}
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (counts[i][j] == -1) {
for (int k = i - 1; k <= i + 1; k++) {
for (int l = j - 1; l <= j + 1; l++) {
if (k >= 0 && k < size && l >= 0 && l < size && counts[k][l] != -1) {
counts[k][l]++;
}
}
}
}
}
}
}
private void reveal(int x, int y) {
if (gameOver) {
return;
}
if (!started) {
start();
}
if (counts[x][y] == -1) {
gameOver();
} else if (counts[x][y] > 0) {
buttons[x][y].setText("" + counts[x][y]);
buttons[x][y].setEnabled(false);
} else {
buttons[x][y].setEnabled(false);
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (i >= 0 && i < size && j >= 0 && j < size && buttons[i][j].isEnabled()) {
reveal(i, j);
}
}
}
}
checkWin();
}
private void flag(int x, int y) {
if (gameOver) {
return;
}
if (!started) {
start();
}
if (buttons[x][y].getText().equals("F")) {
buttons[x][y].setText("");
mines++;
mineLabel.setText("Mines: " + mines);
} else if (mines > 0) {
buttons[x][y].setText("F");
mines--;
mineLabel.setText("Mines: " + mines);
}
checkWin();
}
private void gameOver() {
gameOver = true;
timer.stop();
JOptionPane.showMessageDialog(this, "Game Over");
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (counts[i][j] == -1) {
buttons[i][j].setText("*");
}
buttons[i][j].setEnabled(false);
}
}
}
private void checkWin() {
boolean win = true;
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (counts[i][j] != -1 && buttons[i][j].isEnabled()) {
win = false;
}
}
}
if (win) {
gameOver = true;
timer.stop();
JOptionPane.showMessageDialog(this, "You Win!");
}
}
public void actionPerformed(ActionEvent e) {
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (e.getSource() == buttons[i][j]) {
reveal(i, j);
}
}
}
}
public void mousePressed(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON3) {
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (e.getSource() == buttons[i][j]) {
flag(i, j);
}
}
}
}
}
public void mouseReleased(MouseEvent e) {}
public void mouseClicked(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public static void main(String[] args) {
new Minesweeper();
}
}
```