python俄罗斯方块代码
时间: 2023-08-29 09:11:07 浏览: 34
以下是一个简单的 Python 俄罗斯方块游戏的代码示例:
```python
import pygame
import random
# 游戏窗口尺寸和方格大小
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
BLOCK_SIZE = 30
# 游戏区域尺寸
GAME_AREA_WIDTH = 10
GAME_AREA_HEIGHT = 20
# 方块形状及对应的颜色
BLOCKS = [
{
'shape': [
'XX',
'XX',
],
'color': (255, 255, 0),
},
{
'shape': [
'X ',
'X ',
'XX',
],
'color': (0, 255, 255),
},
{
'shape': [
' X',
' X',
'XX',
],
'color': (255, 0, 255),
},
{
'shape': [
'XX',
' X',
' X',
],
'color': (255, 0, 0),
},
{
'shape': [
'XX',
'X ',
'X ',
],
'color': (0, 255, 0),
},
]
def create_block():
# 从 BLOCKS 列表中随机选择一种方块形状
block_data = random.choice(BLOCKS)
block_shape = block_data['shape']
block_color = block_data['color']
# 创建方块的初始状态
block = []
for row in block_shape:
block.append(list(row))
block_x = GAME_AREA_WIDTH // 2 - len(block[0]) // 2
block_y = 0
return block, block_color, block_x, block_y
def draw_block(block, block_color, block_x, block_y):
# 绘制方块
for row in range(len(block)):
for col in range(len(block[row])):
if block[row][col] == 'X':
x = (block_x + col) * BLOCK_SIZE
y = (block_y + row) * BLOCK_SIZE
pygame.draw.rect(screen, block_color, (x, y, BLOCK_SIZE, BLOCK_SIZE))
def is_valid_position(block, block_x, block_y):
# 检查方块是否与游戏区域重叠或越界
for row in range(len(block)):
for col in range(len(block[row])):
if block[row][col] == 'X':
x = block_x + col
y = block_y + row
if x < 0 or x >= GAME_AREA_WIDTH or y < 0 or y >= GAME_AREA_HEIGHT:
return False
if game_area[y][x] is not None:
return False
return True
def update_game_area(block, block_x, block_y):
# 将方块放置到游戏区域中
for row in range(len(block)):
for col in range(len(block[row])):
if block[row][col] == 'X':
x = block_x + col
y = block_y + row
game_area[y][x] = block_color
def check_full_rows():
# 检查是否有满行
for row in range(GAME_AREA_HEIGHT):
if None in game_area[row]:
continue
# 如果有满行,将该行删除并在顶部添加一行空白区域
del game_area[row]
game_area.insert(0, [None] * GAME_AREA_WIDTH)
pygame.init()
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
clock = pygame.time.Clock()
game_area = [[None] * GAME_AREA_WIDTH for _ in range(GAME_AREA_HEIGHT)]
block, block_color, block_x, block_y = create_block()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 处理方块的移动
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if is_valid_position(block, block_x - 1, block_y):
block_x -= 1
elif event.key == pygame.K_RIGHT:
if is_valid_position(block, block_x + 1, block_y):
block_x += 1
elif event.key == pygame.K_DOWN:
if is_valid_position(block, block_x, block_y + 1):
block_y += 1
# 更新方块的位置
if not is_valid_position(block, block_x, block_y + 1):
update_game_area(block, block_x, block_y)
check_full_rows()
block, block_color, block_x, block_y = create_block()
if not is_valid_position(block, block_x, block_y):
# 如果新方块无法放置,则游戏结束
pygame.quit()
exit()
# 绘制游戏区域和方块
screen.fill((0, 0, 0))
for row in range(GAME_AREA_HEIGHT):
for col in range(GAME_AREA_WIDTH):
if game_area[row][col] is not None:
x = col * BLOCK_SIZE
y = row * BLOCK_SIZE
pygame.draw.rect(screen, game_area[row][col], (x, y, BLOCK_SIZE, BLOCK_SIZE))
draw_block(block, block_color, block_x, block_y)
pygame.display.flip()
clock.tick(30)
```
运行此代码将启动一个简单的俄罗斯方块游戏,您可以使用左、右和下箭头键来移动方块。