祖玛游戏的 C 语言实现
时间: 2023-11-18 19:04:22 浏览: 163
以下是一个简单的使用 C 语言实现的祖玛游戏代码示例,供您参考:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define BALL_NUM 5 // 祖玛球颜色数
#define BALLS_PER_ROW 21 // 每行祖玛球的数量
// 定义祖玛球的颜色
enum BallColor {
RED = 1,
YELLOW,
GREEN,
BLUE,
PURPLE
};
// 定义祖玛球的结构体
typedef struct ball {
int color;
struct ball* prev;
struct ball* next;
} Ball;
// 初始化祖玛球链表
void initBalls(Ball** head, Ball** tail) {
*head = (Ball*)malloc(sizeof(Ball));
*tail = (Ball*)malloc(sizeof(Ball));
(*head)->prev = NULL;
(*head)->next = *tail;
(*tail)->prev = *head;
(*tail)->next = NULL;
}
// 在祖玛球链表尾部插入新球
void insertBall(Ball* tail, int color) {
Ball* ball = (Ball*)malloc(sizeof(Ball));
ball->color = color;
ball->prev = tail->prev;
ball->next = tail;
tail->prev->next = ball;
tail->prev = ball;
}
// 生成随机的祖玛球
int getRandBall() {
return rand() % BALL_NUM + 1;
}
// 打印祖玛球链表
void printBalls(Ball* head) {
Ball* p = head->next;
while (p->next != NULL) {
printf("%d ", p->color);
p = p->next;
}
printf("\n");
}
// 删除祖玛球链表中的连续球
int removeBalls(Ball* head, Ball* tail) {
int cnt = 0;
Ball* p = head->next;
Ball* q = p;
while (p->next != NULL) {
if (p->color == p->next->color) {
cnt++;
} else {
if (cnt >= 2) {
while (cnt--) {
Ball* tmp = q;
q = q->next;
q->prev = tmp->prev;
tmp->prev->next = q;
free(tmp);
}
head->next = q;
p = q;
cnt = 0;
} else {
q = p->next;
cnt = 0;
p = p->next;
}
}
}
if (cnt >= 2) {
while (cnt--) {
Ball* tmp = q;
q = q->next;
q->prev = tmp->prev;
tmp->prev->next = q;
free(tmp);
}
head->next = q;
}
return cnt;
}
// 插入新的祖玛球序列
void insertBalls(Ball* head, Ball* tail) {
int cnt = 0;
Ball* p = head->next;
while (p->next != NULL) {
cnt++;
p = p->next;
}
while (cnt < BALLS_PER_ROW) {
insertBall(tail, getRandBall());
cnt++;
}
}
// 判断是否游戏结束
int isGameOver(Ball* head, Ball* tail) {
Ball* p = head->next;
while (p->next != NULL) {
if (p->color == p->next->color) {
return 0;
}
p = p->next;
}
return 1;
}
// 主函数
int main() {
srand(time(NULL));
Ball* head, * tail;
initBalls(&head, &tail);
int score = 0;
insertBalls(head, tail);
while (1) {
printf("当前得分:%d\n", score);
printf("祖玛球序列:");
printBalls(head);
int index;
printf("请选择要发射的祖玛球颜色(1-5):");
scanf("%d", &index);
if (index < 1 || index > 5) {
printf("输入错误,请重新选择!\n");
continue;
}
Ball* p = tail->prev;
while (p != head) {
if (p->color == index) {
break;
}
p = p->prev;
}
if (p == head) {
printf("发射的祖玛球颜色不存在,请重新选择!\n");
continue;
}
Ball* q = p;
while (q->next != tail && q->next->color == p->color) {
q = q->next;
}
Ball* newBall = (Ball*)malloc(sizeof(Ball));
newBall->color = index;
newBall->prev = q;
newBall->next = q->next;
q->next->prev = newBall;
q->next = newBall;
int cnt = removeBalls(head, tail);
if (cnt > 0) {
score += cnt;
}
insertBalls(head, tail);
if (isGameOver(head, tail)) {
printf("游戏结束!\n");
printf("最终得分:%d\n", score);
break;
}
}
return 0;
}
```
上述代码实现了一个简单的祖玛游戏,包括初始化祖玛球链表、插入新球、打印祖玛球链表、删除连续球、插入新的祖玛球序列、判断是否游戏结束等功能。您可以根据需要进行修改和扩展。
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