The lower three bits (i.e. 2,1,0) of the Address Byte will contain peripheral specific commands.

时间: 2024-05-29 19:12:47 浏览: 103
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LCD.rar_stm32 .s contain

This statement is not necessarily true. The lower three bits of the Address Byte may contain peripheral specific commands in some communication protocols, but not all. It depends on the specific protocol being used.
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Description Consider the following 5 picture frames placed on an 9 x 8 array. ........ ........ ........ ........ .CCC.... EEEEEE.. ........ ........ ..BBBB.. .C.C.... E....E.. DDDDDD.. ........ ..B..B.. .C.C.... E....E.. D....D.. ........ ..B..B.. .CCC.... E....E.. D....D.. ....AAAA ..B..B.. ........ E....E.. D....D.. ....A..A ..BBBB.. ........ E....E.. DDDDDD.. ....A..A ........ ........ E....E.. ........ ....AAAA ........ ........ EEEEEE.. ........ ........ ........ ........ 1 2 3 4 5 Now place them on top of one another starting with 1 at the bottom and ending up with 5 on top. If any part of a frame covers another it hides that part of the frame below. Viewing the stack of 5 frames we see the following. .CCC.... ECBCBB.. DCBCDB.. DCCC.B.. D.B.ABAA D.BBBB.A DDDDAD.A E...AAAA EEEEEE.. In what order are the frames stacked from bottom to top? The answer is EDABC. Your problem is to determine the order in which the frames are stacked from bottom to top given a picture of the stacked frames. Here are the rules: 1. The width of the frame is always exactly 1 character and the sides are never shorter than 3 characters. 2. It is possible to see at least one part of each of the four sides of a frame. A corner shows two sides. 3. The frames will be lettered with capital letters, and no two frames will be assigned the same letter. Input Each input block contains the height, h (h<=30) on the first line and the width w (w<=30) on the second. A picture of the stacked frames is then given as h strings with w characters each. Your input may contain multiple blocks of the format described above, without any blank lines in between. All blocks in the input must be processed sequentially. Output Write the solution to the standard output. Give the letters of the frames in the order they were stacked from bottom to top. If there are multiple possibilities for an ordering, list all such possibilities in alphabetical order, each one on a separate line. There will always be at least one legal ordering for each input block. List the output for all blocks in the input sequentially, without any blank lines (not even between blocks). Sample Input 9 8 .CCC.... ECBCBB.. DCBCDB.. DCCC.B.. D.B.ABAA D.BBBB.A DDDDAD.A E...AAAA EEEEEE.. Sample Output EDABC

Create a function pixel_flip(lst, orig_lst, budget, results, i=0) that uses recursion to generate all possible new unique images from the input orig_lst, following these rules: • The input lst is the current list being processed. Initially, this will be the same as orig_lst which is the original flattened image. • The input budget represents the number of pixels that can still be flipped. When the budget reaches 0, no more pixels can be flipped. • The input results is a list of resulting flattened images with flipped pixels. Initially, this will be an empty list. • The input i represents the index of the pixel being processed, by default set to 0, which is used to drive the recursive function towards its base case (i.e., initially starting from i=0). At termination of the function, the argument results should contain all possibilities of the input orig_lst by only flipping pixels from 0 to 1 under both the budget and the adjacency constraints. fill code at #TODO def pixel_flip(lst: list[int], orig_lst: list[int], budget: int, results: list, i: int = 0) -> None: """ Uses recursion to generate all possibilities of flipped arrays where a pixel was a 0 and there was an adjacent pixel with the value of 1. :param lst: 1D list of integers representing a flattened image . :param orig_lst: 1D list of integers representing the original flattened image. :param budget: Integer representing the number of pixels that can be flipped . :param results: List of 1D lists of integers representing all possibilities of flipped arrays, initially empty. :param i: Integer representing the index of the pixel in question. :return: None. """ #TODO

Create a function pixel_flip(lst, orig_lst, budget, results, i=0) that uses recursion to generate all possible new unique images from the input orig_lst, following these rules: • The input lst is the current list being processed. Initially, this will be the same as orig_lst which is the original flattened image. • The input budget represents the number of pixels that can still be flipped. When the budget reaches 0, no more pixels can be flipped. • The input results is a list of resulting flattened images with flipped pixels. Initially, this will be an empty list. • The input i represents the index of the pixel being processed, by default set to 0, which is used to drive the recursive function towards its base case (i.e., initially starting from i=0). At termination of the function, the argument results should contain all possibilities of the input orig_lst by only flipping pixels from 0 to 1 under both the budget and the adjacency constraints. fill code at #TODO def pixel_flip(lst: list[int], orig_lst: list[int], budget: int, results: list, i: int = 0) -> None: """ Uses recursion to generate all possibilities of flipped arrays where a pixel was a 0 and there was an adjacent pixel with the value of 1. :param lst: 1D list of integers representing a flattened image . :param orig_lst: 1D list of integers representing the original flattened image. :param budget: Integer representing the number of pixels that can be flipped . :param results: List of 1D lists of integers representing all possibilities of flipped arrays, initially empty. :param i: Integer representing the index of the pixel in question. :return: None. """ #TODO def check_adjacent_for_one(flat_image: list[int], flat_pixel: int) -> bool: """ Checks if a pixel has an adjacent pixel with the value of 1. :param flat_image: 1D list of integers representing a flattened image . :param flat_pixel: Integer representing the index of the pixel in question. :return: Boolean. """ #TODO

用C++编写程序,实现以下问题2、题目ID Codes(POJ1146) Time Limit: 1000MS Memory Limit: 10000K 描述: It is 2084 and the year of Big Brother has finally arrived, albeit a century late. In order to exercise greater control over its citizens and thereby to counter a chronic breakdown in law and order, the Government decides on a radical measure--all citizens are to have a tiny microcomputer surgically implanted in their left wrists. This computer will contains all sorts of personal information as well as a transmitter which will allow people's movements to be logged and monitored by a central computer. (A desirable side effect of this process is that it will shorten the dole queue for plastic surgeons.) An essential component of each computer will be a unique identification code, consisting of up to 50 characters drawn from the 26 lower case letters. The set of characters for any given code is chosen somewhat haphazardly. The complicated way in which the code is imprinted into the chip makes it much easier for the manufacturer to produce codes which are rearrangements of other codes than to produce new codes with a different selection of letters. Thus, once a set of letters has been chosen all possible codes derivable from it are used before changing the set. For example, suppose it is decided that a code will contain exactly 3 occurrences of a', 2 of b' and 1 of c', then three of the allowable 60 codes under these conditions are: abaabc abaacb ababac These three codes are listed from top to bottom in alphabetic order. Among all codes generated with this set of characters, these codes appear consecutively in this order. Write a program to assist in the issuing of these identification codes. Your program will accept a sequence of no more than 50 lower case letters (which may contain repeated characters) and print the successor code if one exists or the message No Successor' if the given code is the last in the sequence for that set of characters. 输入: Input will consist of a series of lines each containing a string representing a code. The entire file will be terminated by a line consisting of a single #. 输出: Output will consist of one line for each code read containing the successor code or the words 'No Successor'. 样例输入 abaacb cbbaa # 样例输出 ababac No Successor

帮我写出以下java代码:The clearInvisibles method takes as argument the width w and the height h of the window, and deletes from the arraylist of bubbles any bubble which is not visible in the window anymore. For each bubble which is deleted, the score decreases by 1. WARNING: when you use the remove method of Java’s ArrayList class to remove an element of an arraylist at index i, the arraylist immediately shifts down by one position all the elements with higher indexes to make the arraylist one element shorter. So, for example, when removing the element at index i, the element at index i+1 immediately moves to the position at index i, the element at index i+2 immediately moves to the position at index i+1, etc. This means that on the next iteration of the loop, when i has become i+1, the element that you will be testing at index i+1 is in fact the element that used to be at index i+2. Which means that the element that used to be at index i+1 (and which is now at index i) will never be tested! Therefore, when removing elements from an arraylist, if your loop starts at index 0 and goes up the indexes in the arraylist, then your loop will fail to test some elements! CONCLUSION: when removing elements from an arraylist, your loop must start from the END of the arraylist and go DOWN to index 0. The deleteBubblesAtPoint method takes as argument the coordinates (x, y) of a point, and deletes from the arraylist of bubbles any bubble which contains this point (multiple bubbles might contain the point, because bubbles can overlap in the window). For each bubble which is deleted, the score increases by 1. The drawAll method draws all the bubbles in the arraylist of bubbles. Make sure you test as many methods of the Model class as poss

(Telephone Number Word Generator) Standard telephone keypads contain the digits 0 through 9. The numbers 2 through 9 each have three letters associated with them, as is indicated by the following table: Many people find it difficult to memorize phone numbers, so they use the correspondence between digits and letters to develop seven-letter words that correspond to their phone numbers. For example, a person whose telephone number is 686-2377 might use the correspondence indi- cated in the above table to develop the seven-letter word “NUMBERS.” Businesses frequently attempt to get telephone numbers that are easy for their clients to remember. If a business can advertise a simple word for its customers to dial, then no doubt the business will receive a few more calls. Each seven-letter word corresponds to exactly one seven-digit telephone number. The restaurant wishing to increase its take-home business could surely do so with the number 825-3688 (i.e., “TAKEOUT”). Each seven-digit phone number corresponds to many separate seven-letter words. Unfortunately, most of these represent unrecognizable juxtaposi- tions of letters. It’s possible, however, that the owner of a barber shop would be pleased to know that the shop’s telephone number, 424-7288, corresponds to “HAIRCUT.” A veterinarian with the phone number 738-2273 would be happy to know that the number corresponds to “PETCARE.” Write a program that, given a seven-digit number, writes to a file every possible seven-letter word corresponding to that number. There are 2187 (3 to the seventh power) such words. Avoid phone numbers with the digits 0 and 1.

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