用java完成一个可调难度大小的有动画的迷宫鼠
时间: 2023-11-28 21:48:16 浏览: 31
实现一个可调难度大小的迷宫鼠,需要用到Java编程语言和图形化界面库。下面是一个简单的实现过程:
1. 创建一个窗口,用于显示迷宫地图和迷宫鼠。
```java
import javax.swing.*;
import java.awt.*;
public class MazeGame extends JFrame {
private Maze maze;
private MazeMouse mouse;
public MazeGame() {
setTitle("Maze Game");
setSize(500, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
maze = new Maze(10, 10); // 创建一个 10x10 的迷宫
mouse = new MazeMouse(maze, 0, 0); // 初始位置为左上角
add(maze);
add(mouse);
setVisible(true);
}
}
```
2. 创建一个迷宫类,用于生成和显示迷宫地图。
```java
public class Maze extends JPanel {
private int[][] map;
private int rows, cols;
private int cellSize = 20;
public Maze(int rows, int cols) {
this.rows = rows;
this.cols = cols;
map = new int[rows][cols];
generateMaze();
}
private void generateMaze() {
// 生成迷宫地图
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
if (map[i][j] == 1) {
g.fillRect(j * cellSize, i * cellSize, cellSize, cellSize);
}
}
}
}
}
```
3. 创建一个迷宫鼠类,用于显示迷宫鼠和处理键盘事件。
```java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class MazeMouse extends JPanel implements KeyListener {
private Maze maze;
private int row, col;
private int cellSize = 20;
public MazeMouse(Maze maze, int row, int col) {
this.maze = maze;
this.row = row;
this.col = col;
setSize(cellSize, cellSize);
maze.addKeyListener(this);
setFocusable(true);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.fillOval(col * cellSize, row * cellSize, cellSize, cellSize);
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_UP:
if (row > 0 && maze.getMap()[row - 1][col] == 0) {
row--;
}
break;
case KeyEvent.VK_DOWN:
if (row < maze.getRows() - 1 && maze.getMap()[row + 1][col] == 0) {
row++;
}
break;
case KeyEvent.VK_LEFT:
if (col > 0 && maze.getMap()[row][col - 1] == 0) {
col--;
}
break;
case KeyEvent.VK_RIGHT:
if (col < maze.getCols() - 1 && maze.getMap()[row][col + 1] == 0) {
col++;
}
break;
}
repaint();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
```
4. 在 `generateMaze()` 方法中生成迷宫地图。这里使用深度优先搜索算法生成迷宫。
```java
private void generateMaze() {
Stack<Point> stack = new Stack<>();
boolean[][] visited = new boolean[rows][cols];
for (int i = 0; i < rows; i++) {
Arrays.fill(map[i], 1);
}
int row = (int) (Math.random() * rows);
int col = (int) (Math.random() * cols);
map[row][col] = 0;
visited[row][col] = true;
stack.push(new Point(row, col));
while (!stack.isEmpty()) {
Point p = stack.peek();
row = p.x;
col = p.y;
List<Point> neighbors = new ArrayList<>();
if (row > 0 && !visited[row - 1][col]) {
neighbors.add(new Point(row - 1, col));
}
if (row < rows - 1 && !visited[row + 1][col]) {
neighbors.add(new Point(row + 1, col));
}
if (col > 0 && !visited[row][col - 1]) {
neighbors.add(new Point(row, col - 1));
}
if (col < cols - 1 && !visited[row][col + 1]) {
neighbors.add(new Point(row, col + 1));
}
if (neighbors.isEmpty()) {
stack.pop();
continue;
}
int selected = (int) (Math.random() * neighbors.size());
Point next = neighbors.get(selected);
int nextRow = next.x;
int nextCol = next.y;
map[nextRow][nextCol] = 0;
visited[nextRow][nextCol] = true;
stack.push(next);
}
}
```
5. 在 `main()` 方法中创建迷宫游戏窗口。
```java
public static void main(String[] args) {
new MazeGame();
}
```