def lose_life(self): """Decrements a cat's life by 1. When lives reaches zero, 'is_alive' becomes False. If this is called after lives has reached zero, print out that the cat has no more lives to lose. """ "*** YOUR CODE HERE ***"
时间: 2024-03-02 17:48:07 浏览: 70
It seems like this is an incomplete function definition, and the implementation needs to be filled in. Here's one possible implementation:
```
def lose_life(self):
if self.lives > 0:
self.lives -= 1
if self.lives == 0:
self.is_alive = False
else:
print("The cat has no more lives to lose.")
```
This implementation checks if the cat still has lives left, decrements the `lives` attribute by 1, and sets the `is_alive` attribute to `False` if `lives` reaches zero. If the function is called after the cat has already lost all its lives, it prints out a message to indicate that.
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Below is a skeleton for the Cat class, which inherits from the Pet class. To complete the implementation, override the init and talk methods and add a new lose_life method, such that its behavior matches the following doctests. We may change the implementation of Pet while testing your code, so make sure you use inheritance correctly.其中class Pet: def init(self, name, owner): self.is_alive = True # It's alive!!! self.name = name self.owner = owner def eat(self, thing): print(self.name + " ate a " + str(thing) + "!") def talk(self): print(self.name)
Sure, I understand your question. Here is the completed implementation for the Cat class:
```
class Cat(Pet):
def __init__(self, name, owner, lives=9):
Pet.__init__(self, name, owner)
self.lives = lives
def talk(self):
print('Meow!')
def lose_life(self):
if self.lives > 0:
self.lives -= 1
if self.lives == 0:
self.is_alive = False
else:
self.is_alive = False
```
This implementation overrides the `talk` method to print "Meow!" and adds a new `lose_life` method that decrements the cat's remaining lives and sets its `is_alive` attribute to `False` if it runs out of lives.
Here are some doctests to verify the implementation:
```
>>> c = Cat('Fluffy', 'John')
>>> c.name
'Fluffy'
>>> c.owner
'John'
>>> c.is_alive
True
>>> c.talk()
Meow!
>>> c.eat('fish')
Fluffy ate a fish!
>>> c.lives
9
>>> c.lose_life()
>>> c.is_alive
True
>>> c.lives
8
>>> c.lose_life()
>>> c.lives
7
>>> c.lose_life() # repeat 6 more times until lives reach 0
>>> c.lose_life()
>>> c.lose_life()
>>> c.lose_life()
>>> c.lose_life()
>>> c.lose_life()
>>> c.lose_life()
>>> c.is_alive
False
>>> c.lose_life() # does nothing, cat is already dead
>>> c.is_alive
False
```
use java, The method decrements the car's speed by 3. You have to make sure that the car’s engine is on to apply the brake and the speed cannot be negative. The speed cannot be negative as a result of a break. If you hit break while the car is running at 3 miles/hour or less then hitting the break should reduce the speed to 0 miles/hour. It returns true if it can apply brake and reduce the speed by some amount and false, otherwise
Here's a possible implementation of the method you described in Java:
```java
public boolean applyBrake() {
if (engineOn && speed > 0) {
if (speed > 3) {
speed -= 3;
} else {
speed = 0;
}
return true;
} else {
return false;
}
}
```
In this implementation, we first check if the car's engine is on (`engineOn`) and if the speed is positive (`speed > 0`). If both conditions are true, we then check if the speed is greater than 3 miles/hour. If it is, we decrement the speed by 3. If it's not, we set the speed to 0.
Finally, we return `true` if we were able to apply the brake and reduce the speed by some amount, and `false` otherwise.
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