帮我写代码实现unity app启动时录制app画面,app关闭时保存录制的视频
时间: 2023-06-02 10:05:45 浏览: 92
好的,我可以帮你写代码实现这个功能。你需要在Unity中使用Unity Recorder插件来录制应用程序的屏幕,并将录制的视频保存到指定的文件中。以下是其中一种实现方法的示例代码:
```
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Rendering;
public class ScreenRecorder : MonoBehaviour
{
public bool isRecording;
public int videoWidth;
public int videoHeight;
public int frameRate;
public string outputFile;
private Recorder recorder;
// Start is called before the first frame update
void Start()
{
gameObject.AddComponent<Camera>();
var cam = GetComponent<Camera>();
cam.targetTexture = new RenderTexture(videoWidth, videoHeight, 24);
cam.enabled = false;
recorder = gameObject.AddComponent<Recorder>();
recorder.m_OutputFileName = outputFile;
recorder.m_ForceAlphaInMJPEG = true;
recorder.m_Source = RecorderSource.MainCamera;
recorder.m_FPS = frameRate;
isRecording = false;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
if (!isRecording)
{
isRecording = true;
StartRecording();
}
}
if (Input.GetKeyDown(KeyCode.S))
{
if (isRecording)
{
isRecording = false;
StopRecording();
}
}
}
void StartRecording()
{
recorder.BeginRecording();
GetComponent<Camera>().enabled = true;
}
void StopRecording()
{
GetComponent<Camera>().enabled = false;
recorder.EndRecording();
}
}
```
这个脚本可以附加到启动时的场景中,然后在 Unity 编辑器中设置视频的宽度、高度、帧速率以及保存文件的路径。你可以使用普通的播放器(如Windows Media Player或Quicktime Player)来播放录制的视频文件。
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