如何在Unity的URP渲染管线环境下,通过代码修改材质的surface type
时间: 2024-09-14 08:05:20 浏览: 59
Unity URP渲染管线AR阴影
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在Unity的URP(Universal Render Pipeline)渲染管线中,如果你想通过代码修改材质的Surface Type,你需要访问材质的ShaderPropertyBlock来改变其属性。以下是一个基本的示例,展示如何通过代码更改材质的Surface Type:
```csharp
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class ChangeSurfaceType : MonoBehaviour
{
public Material materialToChange; // Assign your material to this field
private ShaderPropertyBlock propertyBlock;
void Start()
{
// Create a ShaderPropertyBlock to hold the surface type property
propertyBlock = new ShaderPropertyBlock();
// Set the material to use the ShaderPropertyBlock
materialToChange.SetPropertyBlock(propertyBlock);
// Change the Surface Type to transparent (or whatever you desire)
propertyBlock.SetFloat("_Surface", (float)SurfaceType.Transparent);
}
void Update()
{
// Example: Changing the surface type each frame
// propertyBlock.SetFloat("_Surface", (float)SurfaceType.Opaque);
// materialToChange.SetPropertyBlock(propertyBlock);
}
}
// You need to define the SurfaceType enum if it's not already defined in your project
public enum SurfaceType
{
Opaque,
Transparent
}
```
注意:这段代码中的`SurfaceType`枚举是示例性的,URP可能使用不同的枚举或者直接使用浮点数值来表示不同的Surface Type。在实际使用中,你需要根据URP的Shader代码来确定正确的参数值。
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