moveit获取末端相对于基座的姿态矩阵的C++程序
时间: 2024-05-04 08:15:28 浏览: 164
以下是使用MoveIt获取末端相对于基座的姿态矩阵的C程序示例:
```
#include <ros/ros.h>
#include <moveit/move_group_interface/move_group_interface.h>
#include <tf2/LinearMath/Quaternion.h>
int main(int argc, char** argv)
{
ros::init(argc, argv, "get_end_effector_pose");
ros::NodeHandle node_handle;
ros::AsyncSpinner spinner(1);
spinner.start();
moveit::planning_interface::MoveGroupInterface move_group("manipulator");
// 获取末端相对于基座的位姿
geometry_msgs::PoseStamped current_pose = move_group.getCurrentPose("end_effector_link");
// 将位姿转换为姿态矩阵
tf2::Quaternion q(current_pose.pose.orientation.x, current_pose.pose.orientation.y, current_pose.pose.orientation.z, current_pose.pose.orientation.w);
tf2::Matrix3x3 m(q);
double roll, pitch, yaw;
m.getRPY(roll, pitch, yaw);
// 输出姿态矩阵
ROS_INFO("End Effector Pose Relative to Base:");
ROS_INFO("X: %f, Y: %f, Z: %f", current_pose.pose.position.x, current_pose.pose.position.y, current_pose.pose.position.z);
ROS_INFO("Roll: %f, Pitch: %f, Yaw: %f", roll, pitch, yaw);
ros::shutdown();
return 0;
}
```
在此示例中,我们使用MoveIt的MoveGroupInterface类获取当前末端相对于基座的位姿,并将其转换为姿态矩阵。然后,我们使用tf2库中的Matrix3x3类获取姿态矩阵的滚动、俯仰和偏航角,并将其输出到控制台。
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