用python写一个有界面的扫雷游戏
时间: 2023-02-20 19:07:50 浏览: 106
在 Python 中,您可以使用 Tkinter 库来创建带有图形界面的扫雷游戏。Tkinter 是 Python 内置的 GUI 库,它提供了许多有用的工具来创建窗口、按钮、标签等。
以下是一个基本的例子,该示例实现了一个带有图形界面的扫雷游戏:
```
import tkinter as tk
class Minesweeper(tk.Tk):
def __init__(self, rows, columns, mines):
super().__init__()
self.title("Minesweeper")
self.geometry(f"{rows * 40}x{columns * 40}")
# 这里添加游戏逻辑
if __name__ == "__main__":
game = Minesweeper(10, 10, 10)
game.mainloop()
```
这是一个非常简单的扫雷游戏代码,它仅实现了图形界面。如果要完成游戏逻辑,您可以在 `__init__` 方法中添加额外的代码。
相关问题
用python写一个完整的扫雷游戏
以下是一个简单的 Python 扫雷游戏,使用 Pygame 模块:
```python
import pygame
import random
# 游戏参数
WIDTH = 400
HEIGHT = 400
FPS = 30
BOMB_PROBABILITY = 0.1
BOMB_COUNT = 10
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
RED = (255, 0, 0)
# 初始化 Pygame
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Minesweeper")
clock = pygame.time.Clock()
# 加载图像
tile = pygame.image.load('tile.png')
flag = pygame.image.load('flag.png')
bomb = pygame.image.load('bomb.png')
# 字体设置
font = pygame.font.Font(None, 30)
# 创建一个二维数组表示游戏面板
board = [[0 for i in range(10)] for j in range(10)]
revealed = [[False for i in range(10)] for j in range(10)]
flags = [[False for i in range(10)] for j in range(10)]
bombs = []
# 随机放置地雷
for i in range(10):
for j in range(10):
if random.random() < BOMB_PROBABILITY:
board[i][j] = -1
bombs.append((i, j))
# 计算每个方格周围地雷的数量
for i in range(10):
for j in range(10):
if board[i][j] != -1:
count = 0
for di in [-1, 0, 1]:
for dj in [-1, 0, 1]:
if i + di >= 0 and i + di < 10 and j + dj >= 0 and j + dj < 10 and board[i + di][j + dj] == -1:
count += 1
board[i][j] = count
# 游戏主循环
running = True
game_over = False
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONUP:
if not game_over:
pos = pygame.mouse.get_pos()
i = pos[1] // 40
j = pos[0] // 40
if event.button == 1:
if board[i][j] == -1:
game_over = True
else:
revealed[i][j] = True
elif event.button == 3:
flags[i][j] = not flags[i][j]
# 绘制游戏界面
screen.fill(WHITE)
for i in range(10):
for j in range(10):
rect = pygame.Rect(j * 40, i * 40, 40, 40)
pygame.draw.rect(screen, GRAY, rect, 1)
if revealed[i][j]:
if board[i][j] == -1:
screen.blit(bomb, rect)
else:
text = font.render(str(board[i][j]), True, BLACK)
screen.blit(tile, rect)
screen.blit(text, rect)
elif flags[i][j]:
screen.blit(flag, rect)
# 判断游戏是否结束
if game_over:
text = font.render("Game Over!", True, RED)
screen.blit(text, (WIDTH // 2 - 70, HEIGHT // 2 - 15))
for i, j in bombs:
revealed[i][j] = True
elif all(revealed[i][j] or board[i][j] == -1 for i in range(10) for j in range(10)):
text = font.render("You Win!", True, RED)
screen.blit(text, (WIDTH // 2 - 50, HEIGHT // 2 - 15))
# 更新屏幕
pygame.display.flip()
# 控制游戏帧率
clock.tick(FPS)
pygame.quit()
```
你需要在 Pygame 中创建一个窗口并初始化游戏参数,然后在主循环中处理事件和绘制游戏界面。游戏逻辑包括随机放置地雷并计算每个方格周围地雷的数量,玩家可以点击方格来揭示它或标记它,如果揭示到地雷则游戏结束,如果所有非地雷方格都被揭示则玩家获胜。
用python写一个有gui界面的扫雷游戏
好的,以下是一个简单的用Python和Tkinter模块编写的扫雷游戏的源代码:
```python
import tkinter as tk
import random
class Minesweeper:
def __init__(self, master):
self.master = master
self.master.title('Minesweeper')
self.width = 10
self.height = 10
self.mines = 10
self.game_over = False
self.create_widgets()
self.create_board()
self.place_mines()
def create_widgets(self):
self.flag_img = tk.PhotoImage(file="flag.gif")
self.bomb_img = tk.PhotoImage(file="bomb.gif")
self.cells = [[None for y in range(self.height)] for x in range(self.width)]
self.buttons = [[None for y in range(self.height)] for x in range(self.width)]
self.status_var = tk.StringVar()
self.status_var.set("Mines: {}".format(self.mines))
self.status_label = tk.Label(self.master, textvariable=self.status_var)
self.status_label.pack(side=tk.TOP)
self.frame = tk.Frame(self.master)
self.frame.pack(side=tk.TOP)
for x in range(self.width):
for y in range(self.height):
button = tk.Button(self.frame, width=2, height=1, command=lambda x=x, y=y:self.cell_clicked(x, y))
button.grid(row=y, column=x)
self.buttons[x][y] = button
def create_board(self):
self.board = [[0 for y in range(self.height)] for x in range(self.width)]
def place_mines(self):
for i in range(self.mines):
while True:
x = random.randint(0, self.width-1)
y = random.randint(0, self.height-1)
if self.board[x][y] == 0:
self.board[x][y] = -1
break
for x in range(self.width):
for y in range(self.height):
if self.board[x][y] != -1:
count = 0
for dx in [-1, 0, 1]:
for dy in [-1, 0, 1]:
if x+dx >= 0 and x+dx < self.width and y+dy >= 0 and y+dy < self.height and self.board[x+dx][y+dy] == -1:
count += 1
self.board[x][y] = count
def cell_clicked(self, x, y):
if self.game_over:
return
if self.board[x][y] == -1:
self.game_over = True
for x in range(self.width):
for y in range(self.height):
if self.board[x][y] == -1:
self.buttons[x][y].config(image=self.bomb_img)
self.status_var.set("Game Over")
return
self.reveal(x, y)
if self.check_win():
self.status_var.set("You Win!")
def reveal(self, x, y):
if self.cells[x][y] != None:
return
if self.board[x][y] == -1:
return
count = self.board[x][y]
text = ""
if count > 0:
text = str(count)
self.cells[x][y] = tk.Label(self.frame, text=text, width=2, height=1)
self.cells[x][y].grid(row=y, column=x)
self.buttons[x][y].config(state=tk.DISABLED)
if count == 0:
for dx in [-1, 0, 1]:
for dy in [-1, 0, 1]:
if x+dx >= 0 and x+dx < self.width and y+dy >= 0 and y+dy < self.height:
self.reveal(x+dx, y+dy)
def check_win(self):
for x in range(self.width):
for y in range(self.height):
if self.board[x][y] != -1 and self.cells[x][y] == None:
return False
return True
root = tk.Tk()
minesweeper = Minesweeper(root)
root.mainloop()
```
这个游戏是一个10x10的扫雷游戏,有10个地雷。你可以通过修改`self.width`、`self.height`和`self.mines`来调整游戏板的大小和地雷的数量。
阅读全文