用java语言写一个贪吃蛇游戏
时间: 2023-12-29 17:56:29 浏览: 70
好的,下面是一个简单的贪吃蛇游戏的示例代码:
```java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SnakeGame extends JFrame implements ActionListener {
private final int WIDTH = 500;
private final int HEIGHT = 500;
private final int DOT_SIZE = 10;
private final int MAX_DOTS = (WIDTH * HEIGHT) / (DOT_SIZE * DOT_SIZE);
private int apple_x, apple_y;
private int dots;
private int x[] = new int[MAX_DOTS];
private int y[] = new int[MAX_DOTS];
private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;
private Timer timer;
private Image ball;
private Image apple;
private Image head;
public SnakeGame() {
initGame();
initWindow();
}
private void initGame() {
dots = 3;
for (int z = 0; z < dots; z++) {
x[z] = 50 - z * DOT_SIZE;
y[z] = 50;
}
locateApple();
timer = new Timer(140, this);
timer.start();
}
private void initWindow() {
setTitle("Snake");
setSize(WIDTH, HEIGHT);
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
addKeyListener(new TAdapter());
ball = new ImageIcon("dot.png").getImage();
apple = new ImageIcon("apple.png").getImage();
head = new ImageIcon("head.png").getImage();
}
private void checkApple() {
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
locateApple();
}
}
private void move() {
for (int z = dots; z > 0; z--) {
x[z] = x[(z - 1)];
y[z] = y[(z - 1)];
}
if (leftDirection) {
x[0] -= DOT_SIZE;
}
if (rightDirection) {
x[0] += DOT_SIZE;
}
if (upDirection) {
y[0] -= DOT_SIZE;
}
if (downDirection) {
y[0] += DOT_SIZE;
}
}
private void checkCollision() {
for (int z = dots; z > 0; z--) {
if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
inGame = false;
}
}
if (y[0] >= HEIGHT) {
inGame = false;
}
if (y[0] < 0) {
inGame = false;
}
if (x[0] >= WIDTH) {
inGame = false;
}
if (x[0] < 0) {
inGame = false;
}
if (!inGame) {
timer.stop();
}
}
private void locateApple() {
int r = (int) (Math.random() * (WIDTH - DOT_SIZE));
apple_x = ((r / DOT_SIZE) * DOT_SIZE);
r = (int) (Math.random() * (HEIGHT - DOT_SIZE));
apple_y = ((r / DOT_SIZE) * DOT_SIZE);
}
private void draw(Graphics g) {
if (inGame) {
g.drawImage(apple, apple_x, apple_y, this);
for (int z = 0; z < dots; z++) {
if (z == 0) {
g.drawImage(head, x[z], y[z], this);
} else {
g.drawImage(ball, x[z], y[z], this);
}
}
Toolkit.getDefaultToolkit().sync();
} else {
gameOver(g);
}
}
private void gameOver(Graphics g) {
String msg = "Game Over";
Font small = new Font("Helvetica", Font.BOLD, 14);
FontMetrics metr = getFontMetrics(small);
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg, (WIDTH - metr.stringWidth(msg)) / 2, HEIGHT / 2);
}
public void actionPerformed(ActionEvent e) {
if (inGame) {
checkApple();
checkCollision();
move();
}
repaint();
}
private class TAdapter extends KeyAdapter {
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
leftDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
rightDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_UP) && (!downDirection)) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}
if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
}
}
public static void main(String[] args) {
new SnakeGame();
}
}
```
在这个示例代码中,我们使用了 Java 的 Swing 库来实现图形化界面,通过键盘事件监听器来捕捉用户的操作,并在定时器的帮助下不断更新贪吃蛇的状态。你可以自己运行一下这个程序,看看效果如何。
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