go语言中for _,vv := range语句用法
时间: 2024-02-22 13:55:45 浏览: 74
`for _, vv := range` 语句用于遍历一个集合类型(如数组、切片、映射、字符串等),并且不需要使用集合中的索引值。
具体语法如下:
```go
for _, vv := range collection {
// ...
}
```
其中,`_` 表示忽略集合中的索引值,`vv` 表示当前遍历到的元素值。
例如,遍历一个切片并打印其中的元素:
```go
package main
import "fmt"
func main() {
s := []int{1, 2, 3}
for _, v := range s {
fmt.Println(v)
}
}
```
输出:
```
1
2
3
```
需要注意的是,如果集合类型中元素的类型是指针类型,那么遍历时得到的将是指针的副本,而不是原始指针。如果需要修改原始指针指向的值,需要使用集合中元素的原始变量名。
相关问题
请解释下列代码://cot平滑 float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_pi = mesh.point(*v_it); MyMesh::Point curr_pj = mesh.point(*vv_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(curr_pi - prev_p, curr_pj - prev_p); double cot_beta = cot(curr_pi - next_p, curr_pj - next_p); cot_weight = cot_alpha + cot_beta; } cog += cot_weight * mesh.point(*vv_it); valence += cot_weight; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }
这是一个计算网格模型中每个顶点的平滑坐标的函数。具体步骤如下:
1. 初始化一个误差值err为-1,清空一个向量cogs。
2. 对于每个顶点,初始化一个三维向量cog(中心点),一个浮点数valence(权重)。
3. 对于每个顶点,遍历它的所有相邻顶点,计算cot权重,并将cot权重乘以相邻顶点的坐标,加到cog向量中,同时将cot权重加到valence中。
4. 将cog向量除以valence,得到该顶点的平滑坐标,并将其存入cogs向量中。
5. 对于每个顶点,如果它不是边界点,将其坐标设置为相应的平滑坐标。
6. 返回最大误差值err。
其中,cot_alpha和cot_beta分别表示顶点与前一个相邻顶点和后一个相邻顶点之间的cot值,cot_weight表示该相邻顶点对该顶点的cot权重。
在下列代码中如何表示与v_it及vv_it相邻的两个点float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; //cout << valence<<"1" << endl; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_pi = mesh.point(*v_it); MyMesh::Point curr_pj = mesh.point(*vv_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(curr_pi - prev_p, curr_pj - prev_p); double cot_beta = cot(curr_pi - next_p, curr_pj - next_p); cot_weight = cot_alpha + cot_beta; //cout << cot_weight<<"2" << endl; } cog += cot_weight *( mesh.point(*vv_it)-mesh.point(*v_it)); valence += cot_weight; //cout << valence<<"3" << endl; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); //*cog_it += mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }
与v_it及vv_it相邻的两个点可以表示为prev_vh和next_vh,分别表示v_it的前一个点和后一个点的VertexHandle。在代码中,可以使用mesh.to_vertex_handle()函数将HalfedgeHandle转换为VertexHandle,从而获取前一个点和后一个点的VertexHandle,再使用mesh.point()函数获取点的坐标,即可计算cot_alpha和cot_beta的值。
阅读全文