用代码实现开心消消乐游戏
时间: 2023-09-02 18:07:42 浏览: 119
C#编码实现的开心消消乐游戏
实现开心消消乐游戏需要用到图形界面和算法,这里给出一个基于 Python 的简单实现示例,但是该示例并不完整,仅供参考。
```python
import pygame
import random
# 游戏窗口大小
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 640
# 方块大小
BLOCK_SIZE = 40
# 方块类型及其颜色
BLOCK_TYPE_LIST = ['circle', 'square', 'triangle']
BLOCK_COLOR_LIST = [(255, 0, 0), (0, 255, 0), (0, 0, 255)]
# 游戏方块矩阵
BLOCK_MATRIX = [[0] * (SCREEN_HEIGHT // BLOCK_SIZE) for _ in range(SCREEN_WIDTH // BLOCK_SIZE)]
def create_random_block():
"""创建随机方块"""
block_type = random.choice(BLOCK_TYPE_LIST)
block_color = BLOCK_COLOR_LIST[BLOCK_TYPE_LIST.index(block_type)]
return block_type, block_color
def draw_block(screen, block_type, block_color, x, y):
"""画方块"""
if block_type == 'circle':
pygame.draw.circle(screen, block_color, (x + BLOCK_SIZE // 2, y + BLOCK_SIZE // 2), BLOCK_SIZE // 2 - 2)
elif block_type == 'square':
pygame.draw.rect(screen, block_color, (x + 2, y + 2, BLOCK_SIZE - 4, BLOCK_SIZE - 4))
elif block_type == 'triangle':
pygame.draw.polygon(screen, block_color,
[(x + BLOCK_SIZE // 2, y + 2), (x + 2, y + BLOCK_SIZE - 2),
(x + BLOCK_SIZE - 2, y + BLOCK_SIZE - 2)])
def draw_game_board(screen):
"""画游戏板"""
for i in range(SCREEN_WIDTH // BLOCK_SIZE):
for j in range(SCREEN_HEIGHT // BLOCK_SIZE):
block_type, block_color = BLOCK_MATRIX[i][j]
if block_type:
draw_block(screen, block_type, block_color, i * BLOCK_SIZE, j * BLOCK_SIZE)
def main():
# 初始化 pygame
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('开心消消乐')
# 游戏主循环
while True:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 画游戏板
draw_game_board(screen)
# 刷新画面
pygame.display.update()
if __name__ == '__main__':
main()
```
该示例实现了游戏窗口的初始化和基本的事件处理、画游戏板等功能,但是还需要实现方块的生成、移动、消除等算法。
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