pygame中如何写游戏开始按钮和重新开始游戏按钮的代码,请给我完整的代码
时间: 2024-03-03 10:49:18 浏览: 19
好的,下面是一个简单的pygame游戏开始按钮和重新开始游戏按钮的完整代码:
```
import pygame
# 初始化pygame
pygame.init()
# 创建游戏窗口
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("My Game")
# 设置按钮颜色和大小
button_color = (255, 255, 255)
button_width = 200
button_height = 50
# 设置字体
font = pygame.font.Font(None, 36)
# 创建开始按钮
start_button_rect = pygame.Rect(screen_width / 2 - button_width / 2, screen_height / 2 - button_height, button_width, button_height)
start_button_text = font.render("Start Game", True, (0, 0, 0))
start_button_text_rect = start_button_text.get_rect()
start_button_text_rect.center = start_button_rect.center
# 创建重新开始按钮
restart_button_rect = pygame.Rect(screen_width / 2 - button_width / 2, screen_height / 2 + button_height, button_width, button_height)
restart_button_text = font.render("Restart Game", True, (0, 0, 0))
restart_button_text_rect = restart_button_text.get_rect()
restart_button_text_rect.center = restart_button_rect.center
# 游戏主循环
running = True
game_started = False
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
if start_button_rect.collidepoint(mouse_pos):
game_started = True
elif restart_button_rect.collidepoint(mouse_pos):
# 重新开始游戏
pass
# 绘制游戏界面
screen.fill((0, 0, 0))
if not game_started:
pygame.draw.rect(screen, button_color, start_button_rect)
screen.blit(start_button_text, start_button_text_rect)
else:
# 游戏逻辑和绘制
pass
pygame.display.flip()
# 退出pygame
pygame.quit()
```
以上代码中,首先初始化pygame并创建游戏窗口。然后定义按钮颜色和大小,以及需要使用的字体。接着创建开始按钮和重新开始按钮的矩形和文本,并设置它们的位置。游戏主循环中,处理鼠标点击事件,如果点击了开始按钮则将`game_started`设置为`True`,如果点击了重新开始按钮则重新开始游戏。在绘制游戏界面时,如果`game_started`为`False`则绘制开始按钮,否则绘制游戏界面。最后退出pygame。