python俄罗斯方块代码
时间: 2023-07-23 08:10:21 浏览: 45
下面是一个简单的Python俄罗斯方块代码示例:
```python
import pygame
import random
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GRAY = (128, 128, 128)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
# 定义方块大小和数量
BLOCK_SIZE = 20
BLOCK_NUM_X = 10
BLOCK_NUM_Y = 20
# 初始化pygame
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode((BLOCK_SIZE * BLOCK_NUM_X, BLOCK_SIZE * BLOCK_NUM_Y))
# 设置窗口标题
pygame.display.set_caption("Tetris")
# 定义字体
font = pygame.font.Font(None, 36)
# 定义游戏区域
game_area = [[0] * BLOCK_NUM_X for i in range(BLOCK_NUM_Y)]
# 定义方块形状
shape = [
[[1, 1, 1], [0, 1, 0]],
[[0, 2, 2], [2, 2, 0]],
[[3, 3, 0], [0, 3, 3]],
[[4, 0, 0], [4, 4, 4]],
[[0, 0, 5], [5, 5, 5]],
[[6, 6], [6, 6]]
]
# 定义方块位置和形状
block_x = 0
block_y = 0
block_shape = random.choice(shape)
# 定义游戏状态
game_over = False
# 定义计分
score = 0
# 定义计时器
timer = pygame.time.Clock()
# 定义移动方向
move_left = False
move_right = False
move_down = False
# 定义函数:绘制方块
def draw_block(x, y, color):
pygame.draw.rect(screen, color, (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 定义函数:绘制游戏区域
def draw_game_area():
for y in range(BLOCK_NUM_Y):
for x in range(BLOCK_NUM_X):
if game_area[y][x] == 0:
draw_block(x, y, BLACK)
elif game_area[y][x] == 1:
draw_block(x, y, RED)
elif game_area[y][x] == 2:
draw_block(x, y, GREEN)
elif game_area[y][x] == 3:
draw_block(x, y, BLUE)
elif game_area[y][x] == 4:
draw_block(x, y, YELLOW)
elif game_area[y][x] == 5:
draw_block(x, y, GRAY)
elif game_area[y][x] == 6:
draw_block(x, y, WHITE)
# 定义函数:检查方块是否可以移动
def check_move(dx, dy, block):
for y in range(2):
for x in range(3):
if block[y][x]:
if y + block_y + dy >= BLOCK_NUM_Y or x + block_x + dx < 0 or x + block_x + dx >= BLOCK_NUM_X or game_area[y + block_y + dy][x + block_x + dx]:
return False
return True
# 定义函数:合并方块到游戏区域
def merge_block():
for y in range(2):
for x in range(3):
if block_shape[y][x]:
game_area[y + block_y][x + block_x] = block_shape[y][x]
# 定义函数:检查游戏区域是否满行
def check_full_row():
global score
for y in range(BLOCK_NUM_Y):
if all(game_area[y]):
score += 10
for i in range(y, 0, -1):
game_area[i] = game_area[i - 1][:]
game_area[0] = [0] * BLOCK_NUM_X
# 游戏循环
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
move_left = True
elif event.key == pygame.K_RIGHT:
move_right = True
elif event.key == pygame.K_DOWN:
move_down = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
move_left = False
elif event.key == pygame.K_RIGHT:
move_right = False
elif event.key == pygame.K_DOWN:
move_down = False
# 移动方块
if move_left and check_move(-1, 0, block_shape):
block_x -= 1
elif move_right and check_move(1, 0, block_shape):
block_x += 1
elif move_down and check_move(0, 1, block_shape):
block_y += 1
# 检查方块是否可以下落
if not check_move(0, 1, block_shape):
merge_block()
check_full_row()
block_x = 0
block_y = 0
block_shape = random.choice(shape)
if not check_move(0, 0, block_shape):
game_over = True
# 绘制游戏区域和方块
screen.fill(BLACK)
draw_game_area()
for y in range(2):
for x in range(3):
if block_shape[y][x]:
draw_block(x + block_x, y + block_y, WHITE)
# 绘制得分
score_text = font.render("Score: " + str(score), True, WHITE)
screen.blit(score_text, (10, 10))
# 刷新屏幕
pygame.display.flip()
# 控制游戏帧率
timer.tick(10)
# 退出pygame
pygame.quit()
```
这个代码示例只是一个简单的俄罗斯方块代码,你可以通过修改和扩展来实现更多功能和玩法。
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